Talk:Lens-Maker's Glasses/@comment-107.204.13.137-20160101032432

In the triva area commenting on "(1-(0.9)^x)*100", the reason this was removed in favor of a flat 7% stacking is because of how that equation works. It scales exponentially well at the start, then tapers off relatively towards the end (and never reaches 100%, but does reach 99%). In order to guarantee a crit using the old system, you would have needed to acquire 44 glasses to reach 99% (+1% innately). This also came with the insane drawback where the first set of glasses was 10% crit, second 19%, third 27% and so on, scaling much harder much faster than stacking additively at first (7%/14%/21% in additive), but falling off hardcore later on where 14 which maxes out the current system instead being 77%+1%. Also, it's hard to represent in a tooltip for the lore with that equation rather than "just adds 7% crit", plus people don't want to do all that relatively complicated math too.