Category:Artifacts

Artifacts are items that are found in hidden areas of certain levels and can drastically change gameplay, making the game much more interesting and/or challenging. Artifacts can be toggled on or off on the player selection screen. Any combination of all 10 artifacts can be toggled on simultaneously.

Artifacts do not spawn every time a level is loaded. Sometimes, continuous play is required to try get an artifact to spawn. Finding artifacts normally requires the player to find a secret path within the level, or hitting sets of targets within a short period of time. Artifacts, once unlocked, can be found in structures called Artifact Gates.

Bug: In prefs.ini for the game, there settings for the most recent artifact and difficulty choices made in a game. There are Artifacts 0-9 listed, which correspond with 0-9 in save.ini indicating which artifacts are unlocked. However, prefs.ini, there is also an Artifact10=0 listing. Setting this to =1 does not appear to affect the game in any way.

In order of appearance in "Character Select Menu"
- Honor

Enemies always spawn as elites.

- Kin

Only one enemy type spawns per stage.

- Distortion

Lock a random skill every minute

- Spite

Enemies explode on death.

- Glass

Deal 500% damage, but have 10% health

- Enigma

Use items have a random effect.

- Sacrifice

Chests no longer spawn; monsters now drop items on death.

- Command

Items are no longer random. You can choose which items you want to purchase.

- Spirit

Characters run faster at lower health

- Origin

Imps invade the map every 10 minutes