Leeching Seed



The Leeching Seed is an item in Risk of Rain that heals the player by 2 HP every time they deal damage to an enemy. When moving with the Leeching Seed equipped, a red trail appears behind the player.

Character Synergies:
Leeching Seed is a very valuable item for most characters, but it's most valuable on characters with high rates of fire (Commando, Bandit, Huntress), characters that have attacks that hit multiple times, (Acrid, Engineer, Loader) or characters that can hit multiple enemies at once (CHEF, Miner, Mercenary, Enforcer). HAN-D and Sniper benefit the least from Leeching Seed due to their low rates of fire and slow attacking speeds. HAN-D's drones *will* provide the heal, which is somewhat useful, and his huge knockback and stun on auto-attack provide plenty of safety for getting those hits in to get back HP.

Item Synergies:
There are so many items that go with Leeching Seed, but the best items are the ones that allow more hits over time, even in a passive manner such as DoTs. Here is a list of items that Leeching Seed synergises quite well with:


 * : More attack speed = more life.
 * : This is great when you need to zoom past and collect heals when using the Barbed Wire. Be careful not to get yourself killed while doing this though.
 * : Chance to put a sticky bomb on an enemy dealing damage. Leeching Seed does work with this.
 * : Healed per attack + the bleed for 4x35% damage. Stacking is very beneficial.
 * : Although this item doesn't directly stack with Leeching Seed it gives additional attack speed while standing in its radius. Attack speed is great with Leeching Seed.
 * : 9% Chance to fire a rocket that deals 170% damage. Not heat-seeking but still grants you that heal.
 * : After killing an enemy, fire will spit out on the ground (small radius) but will provide a heal for each damage tick on each enemy in the fire. Good item if there are a lot of enemies in one spot.  Dying enemies trigger stacked fires, so damage and heal momentum can be massive.


 * : After being hit for 10% of your maximum health in one hit, you will retaliate and deal 200% damage. Although small, the damage will proc a heal for each enemy hit.
 * : Run around triggering boxes/doors/shrines for free healing missiles.


 * Critical Strikes increase attack speed allowing more attacks in and receiving more healing.


 * The lightning from the Ukulele can apply on hit effects including life steal, which means it can heal for normal + for each enemy hit with the lightning (4x33% damage).
 * : Infect enemies that pass over you, dealing damage per second. Leeching Seed procs for every infection tick.
 * : This item fires off 1 missile that homes in on the nearest target. When it hits the target it will apply Leeching Seed.
 * : Grants a lighting ring around you if kill an enemy, dealing 50% damage per second for 6 seconds. Procs the heal for every enemy hit. This is great on those CQB combatants who get nice and close the the enemy.
 * : 6% Chance to stun the enemy for two seconds. Although it doesn't directly synergises with Leeching Seed, if you can stun them you can get some free damaging abilities/or items in without risking it.
 * : 33% chance to create a lava pillar to deal 500% damage. Procs the heal for every enemy hit by the blast.
 * : When below 50% health, gain additional attack speed. This maxes out at 10% with +40% attack speed. This item is a must have with Leeching Seed for Monsoon and/or Glass when going for those risky low health runs.
 * : Can be a life saver, allowing free hits to get yourself out of critical condition.  Great if you know it'll happen soon and can gather a mob of enemies into a stack.


 * Every 4th basic attack pierces through enemies for 100% damage.  Line up a large group for the 4th hit to provide a large heal.
 * : This item makes basic attacks explode dealing 20% additional damage to nearby enemies, Allows 2 HP back per hit per enemy.
 * : Every attack fires a laser which damages the target then bounces off to two enemies.  The laser deals separate damage to the initial target, so will proc its own heal from Leeching Seed.  Each bounce will also proc a heal.
 * : Attacks charge the generator, at full power it then fires a laser dealing 2000% damage across the full screen, hitting everything in its path. This item can be very beneficial if there are a lot of enemies in a horizontal line.
 * : This beast of an item gives 3 free homing missiles after an auto attack. Each missile does proc the Leeching Seed heal on hit.
 * : This is a great item for a CQB with Leeching Seed. Stand near the enemy and get healed for dealing immense damage.
 * : Upon killing an enemy it fires out 4 heat-seeking bolts (+2 per stack).  Can be very effective due to the chain reaction caused by the bolts of a single kill.  With 8 daggers and 1 seed, this could provide up to  HP per kill if enough targets exist (albeit delayed since the heal is on-hit and the bolts are slow).  Great for sustain if a massive heal is not needed all at once.
 * : Chance to tether yourself to the target and deal 60% damage per second.  Any enemy touching the tether is also damaged.  This will proc a heal for every tick on every target.
 * : After 6 hits reduce and reflect 83% damage for the next 3 seconds. In the thick of the fight this item reflects damage allowing Leeching Seed to apply its passive.


 * Chance to incinerate enemies, which will apply your Leeching Seed passive for each tick.
 * : After a kill the player leaves a fire trail similar to Gasoline which lasts for 6 seconds and applies the Leeching Seed heal for every enemy hit each tick.
 * : This item shoots out 6 nematocysts (Alien Heat-Seeking Bombs) and for each enemy hit by their blasts will apply Leeching Seed's heal.  With enough beating embryos you can have 12 nematocysts out at once, allowing for faster healing.
 * : 8% Chance to smite enemies with a lightning bolt each attack.  Faster attack speeds will provide more procs, so more minor heals.


 * For 15 seconds all of your abilities are doubled by a shadow clone, doubling the heals for every one of your damage sources.
 * : This item is great for burst healing since each Thqwib in the volley can apply your Leeching Seed heal.  Elder Lemurians and other tall creatures will be hit by the entire spread.
 * : Additional 40% attack speed for more Leeching Seed procs.
 * : Meteors falling from the sky to hit enemies (and friends so be careful) on the ground for 220% damage. Leeching Seed works when you hit enemies.
 * : Every enemy hit causes the player to throw a stick of, then you can Use the item to detonate the dynamite. This leaves to some strategies being the most common lining all the enemies up and exploding the dynamite for great damage and a Leeching Seed proc per hit (each stick hitting each enemy should provide a separate heal).
 * : No direct synergy but it stops ALL enemies in place and this can grant you a very big window to get a lot of health back from Leeching Seed.
 * : Summons 4 small auto-attacking drones.  If heavily injured, you can keep 'kiting' the enemy while the drones get you health back.
 * : Creates 1 ghost per enemy on screen. These ghosts attack for you and can apply Leeching Seed.
 * : Sacrifice 25% of your current health to deal 500% damage to an enemy. Since Leeching Seed doesn't scale by damage, it would provide a negligible return in health unless your HP is very low.
 * : Fires off 12 heat-seeking missiles, proccing Leeching Seed for each hit.
 * : Assuming it hits anything at all, will heal for everything hit by the blast.
 * : A great item in general but even better if you have Leeching Seed as each enemy hit will give you 2 HP.  Note that the saw hits on the way out and back, AND causes a 4-tick bleed.  Up-close enemies could possibly take a total of 10 damage procs off it (2 saw hits + 8 bleed hits), generating a heal for each.
 * : This item bounces 7 times and applies Leeching Seed to all enemies hit with it. The catch is it bounces vertically with no horizontal movement.  Kite a large group to a ladder and drop it under you to rack up some heals.
 * : Drops 7 mines at your feet.  Great for breathing room, even better with bonus heals.  It applies Leeching Seed's heal on every enemy hit by each mine blast.
 * : Instantly refresh all cooldowns.  Depending on the character, you can get many more hits out and accompanying heals.  Its cooldown is 8sec, providing much more use for some long-CD skills (like Acrid's Caustic Sludge and Epidemic).  With Caustic Sludge, you can actually lay an almost permanent trail while spreading Epidemic for extra damage ticks.  Large groups of enemies will keep Acrid fully healed while trying to catch him.


 * Not applicable with any of these items.

== These are the editors opinion of what you should grab if you are new to item choice.

''Feel free to comment what you think is better and It will be considered. ''

Best Tier Items with (Leeching Seed):

 * Active (relies on auto-attacking): 1st - Soldier's Syringe, 2nd - Rusty Knife.
 * Passive: 1st - Barbed Wire, 2nd - Gasoline.
 * Passive: 1st - Barbed Wire, 2nd - Gasoline.


 * Active: 1st - Ukulele, 2nd - Predatory Instincts.
 * Passive: 1st - Chargefield Generator, 2nd - Toxic Worm, with drones: Arms Race
 * Passive: 1st - Chargefield Generator, 2nd - Toxic Worm, with drones: Arms Race


 * Active: 1st - Ceremonial Dagger, 2nd - Tesla Coil
 * Passive: 1st - Ceremonial Dagger (on multiplayer), 2nd - Repulsion Armor
 * Passive: 1st - Ceremonial Dagger (on multiplayer), 2nd - Repulsion Armor


 * : 1st - Nematocyst Nozzle, 2nd - Ifirit's Horn.
 * : 1st - Unstable Watch, 2nd - Disposable Missile Launcher

Editor's Challenge:
Comment your score below!
 * Leeching Seed: See how much Health can you get back with 1 basic Attack (No Use or Boss items allowed but as many Common, Uncommon and Rare as you want).

Notes that need to be confirmed:

 * Telescopic Sight: Do you get the heal from Leeching Seed when it instantly kills an enemy? (unconfirmed)


 * Imp Overload Tentacle: Bodyguard count towards player damage? (unconfirmed)

Gallery
Leeching Seed