Thread:Pandaman018/@comment-5107036-20140704111842/@comment-24986675-20140706075023

Wow, Pretty Cool.

Sorry I think maybe I didn't make myself clear enough. I don't want to create category pages for one item only, either. I guess I shouldn't have used the word 'specific' here to make things confused.

What I was trying to explain were two categories that one contains all the 'activate' items (i.e. On hit / On kill / On crit, etc.) that can be activated every time, and the other category contains the 'activate' items that have a chance to be activated. It should be something looks like this. I came up with this idea only because when I was a newbie to this game, I found it quite hard to choose item sets. I prefer those items who are activated every time or whose activation chance can be increased while stacking. But sometimes I am confused about the percentage of chance & percentage of damage while trying to memorise and compare a group of items at the same time. So maybe such categories can make other players' life easier XD

BTW, I won't worry much about the duplication on the description since nearly all On kill items have "on killing" in their original description. Or perhaps the description can be modified a little to be more reasonable.

What's your opinion?