Monsters (Risk of Rain)

Monsters
Risk of Rain is filled with a variety of monsters. Most are area specific, as well as level specific. (Ex. A Lemurian will spawn at level 1, regardless of area. But a Bighorn Bison will spawn at level 3, in the Ancient Valley or Magma Barracks.)

The Artifact, Kin. Will make the game only spawn in one type of monster, this is useful for farming logs are kills on a specific enemy, when you activate the shrine to move on, still, only that same one monster will spawn. (A new monster every level). 1 - Unlisted in the Monster Logs.
 * Lemurian
 * Rock Golem
 * Wisp
 * Greater Wisp
 * Sand Crab
 * Jellyfish
 * Child
 * Spitter
 * Tiny Imp
 * Black Imp
 * Mushrum
 * Whorl
 * Clay Man
 * Bighorn Bison
 * Mechanical Spider
 * Gup
 * Parent
 * Evolved Lemurian
 * Temple Guard
 * Elder Lemurian
 * Archer Bug
 * Armored Boar1
 * Toxic Beast Minion1
 * Young Vagrant1
 * Archaic Wisp1
 * Sanctuary Guard1

Bosses
Bosses in Risk of Rain also vary from level and area. Bosses usually spawn at a random rate which is affected by both difficulty setting and timed difficulty of the session. The higher both are, the less rare bosses will spawn. Once a teleporter is activated, a boss is guaranteed to spawn.

1 - Unlisted in the Monster Logs.
 * Colossus
 * Wandering Vagrant
 * Magma Worm
 * Ancient Wisp
 * Imp Overlord
 * Ifrit
 * Toxic Beast
 * Cremator
 * Scavenger
 * Providence
 * Acrid (Miniboss)1
 * Direseeker1
 * Gilded Wurms1
 * Imp Vanguard1

Elite/Boss Variations
To accompany the rough playstyle of the game, Risk of Rain also offers Elite and Boss variations, which are bigger and tougher versions of their counterparts.


 * Elite Monsters
 * Elite Bosses
 * Phantasms

The Director
Risk of Rain has a spawning system run by an AI named the Director. For the Director, each monster is a "card" with a certain cost. The Director is only allowed to choose between ~6 cards for each map and gains points at a base rate of 1/second on Very Easy. Point gain is increased as the difficulty increases. The Director follows these orders:

 Chooses a random card If the Director can afford 10x the card's cost, it is spawned as a blighted elite. (Phantasm) If the Director can afford 4x the card's cost, it is spawned as an elite. If the Director can afford the card's cost, it is spawned as a normal. If the Director can afford another card, it waits 1/4 of a second and spawns another one, up to 4. After the Director runs out of points, it waits 15 seconds to 1 minute to choose another card and start over. 

Enemies &