Huntress (RoR2)

The Huntress is a returning character in Risk of Rain 2. She's a close-to-medium range, highly-mobile combatant who can engage many enemies at once, but can have difficulty selecting a single target to focus on.

Stats

 * Health: 90 (+27 per level)
 * Damage: 12 (+2.4 per level)
 * Speed: 7 m/s

How to Unlock
Unlocked right after completing the challenge "Warrior" (Reach and complete the 3rd Teleporter event without dying.)

Chrysalis Huntress
The CH is based on the "Milky Chrysalis" active item and a lot of move speed (given with the "Paul's Goat Hoof" and "Energy Drink" white items). This set is played mainly in the air. The movement speed bonus allows you to glide and move at high speed in the air thanks to the active object. Planer makes it easier to avoid enemy attacks. It's also possible to reposition yourself with "Blink" and "Arrow Rain" attacks, and to sprint in the air, which will achieve very high speeds. Mobility is preferred to damage, which will be lower than another set. However, this set is very fun to play. The damage will be done mainly with "Laser glaive" skill, which will inflict AOE damage (with Brillant Behemoth and Will-o'-the-wisp, combined with 1 or 2 Backup magazine).

White items : Green items : Red items : Active item :
 * Paul's Goat Hoof (max. stacks): increases movement speed.
 * Energy Drink (max. stacks): increases sprint speed.
 * Tri-tip daggers (6 or 7 stacks): your attacks have a chance to bleed the enemies. Very useful when used with the "laser glaive" attack. There is no need to stack more than 7 items: You get 90% chance to bleed with 6 stacks, and 100% chance with 7 stacks.
 * Backup magazine (1 or 2 stacks): Add 1 charge to "laser glaive" skill. Needful.
 * Crowbar (1 stack): Deals 150% damage (+30%/stack) to enemies above 90% heal. Very great to have 1 stack, but becomes useless to stack more for 30%.
 * Fuel cell (1 stack): gives +1 equipment charge and reduce this CDR by 15%. You will be always in the air !
 * Infusion (max stacks): gives you maximum heal (+1HP / kil, up to 100 / stack)
 * Leeching Seed (max stacks) : dealing damage heals you.
 * Will-o'-the-wisp (max stacks) : does a bunch of AOE damage upon killing an enemy. Very useful during the lategame
 * Bandolier (1 stack) : on kill, chance to drop an ammo pack that resets all cooldowns (laser glaive and arrow rain).
 * Ukulele (1 or 2 stacks): 25% chance to fire chain lightning for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). It is not gainful to stack more than 2 Ukulele, because the damages and chances to fire chain lightning are constant.
 * Rejuvenation Rack (1 stack): Revives you upon death. Useful for all characters
 * Brillant Behemoth (1 stack): All of your attacks explode. very great combined with Will-o'-the-wisp items.
 * Alien Head (max stacks) : Reduce skill CDR by 25%. So more "laser glaive" !
 * Milky Chrysalis : Allow to fly. This set is based on this active item !

Full Crit Huntress
This set is based on the active item "Ocular HUD", given 100% critical strike chance during 8 seconds. The goal is to deal AOE damage with the "laser glaive" skill, thanks to items like "sticky bomb", "gasoline" and "will-o'-the-wisp". It is advisable not to stack the ""Len's maker's glasses", otherwise the active item would become useless. Maximize the attack speed is not wanted, the damage coming mainly from "laser glaive".

White items : Green items : Red items : Active item :
 * Tri-tip daggers (6 or 7 stacks): your attacks have a chance to bleed the enemies. This is a top tiers item, being always useful and stackable. There is no need to stack more than 7 items: You get 90% chance to bleed with 6 stacks, and 100% chance with 7 stacks.
 * Backup magazine (1 or 2 stacks): Add 1 charge to "laser glaive" skill. Needful.
 * Crowbar (1 stack): Deals 150% damage (+30%/stack) to enemies above 90% heal. Very great to have 1 stack, but becomes useless to stack more for 30%.
 * Sticky bomb (max stacks): 5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 250% damage (+125% per stack). An amazing source of damage when a lot of stacks : 11 stacks means 30% chance on deal 1500% damage. Don't hesitate if you find a sticky bomb printer.
 * Fuel cell (3 stacks): gives +1 equipment charge and reduce this CDR by 15%. Allows you to use more frequently the active item.
 * Infusion (max stacks): gives you maximum heal (+1HP / kil, up to 100 / stack). Always useful, a mistake can be quickly arrived.
 * Will-o'-the-wisp (max stacks) : On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. The main green item to deal a lot of damages.
 * Bandolier (1 stack) : on kill, chance to drop an ammo pack that resets all cooldowns (laser glaive and arrow rain)
 * Leeching Seed (max stacks) : Dealing damage heals you for 1 (+1 per stack) health. Very great combined with "Infusion".
 * Ukulele (1 or 2 stacks): 25% chance to fire chain lightning for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). It is not gainful to stack more than 2 Ukulele, because the damages and chances to fire chain lightning are constant.
 * Ceremonial Daggers (max stacks): Killing an enemy fires out 3 (+3 per stack) homing daggers that deal 150% base damage. You only have to kill an enemy so that there is a chain reaction.
 * Brillant Behemoth (1 stack): All of your attacks explode. very great combined with Will-o'-the-wisp items.
 * Alien Head (max stacks) : Reduce skill CDR by 25%.
 * Unstable Tesla Coil (1 or 2 stacks): A kind of Ukulele, more powerful.
 * Ocular HUD : 100% crit during 8 seconds. All the big enemies will fall very quickly during this time.