Patches

Gameplay

 * Enforcer
 * Protect and Serve
 * Cooldown reduced by 1 second
 * Internal cooldown reduced by 1 second
 * Animation now properly scales with attack speed
 * Now allows for slowed movement, retaining shield direction
 * We were aiming to have the skill feel less clunky, also allowing the Enforcer have tools to block body-centered missiles later in the game
 * Sniper
 * Reload
 * Removed redundant frames
 * Steady Aim
 * Fully charges at 2.5 seconds, rather then 3
 * Now properly reduces damage by 50% (rather than 60%)
 * Again, aiming to have the Sniper feel less clunky while maintaining class identity
 * Multiplayer games now have the option to prevent item hogging
 * Enabled by the host in lobby
 * If a single person has too many items compared to the rest of their team, the game will prevent you from picking them up. Feel free to post feedback if it is too strict/lenient!
 * Last boss now drops a Monster Log

Bug Fixes

 * Melee attacks now properly work with the Brilliant Behemoth
 * Hourglass no longer procs on dead players
 * 40 minute achievement no longer procs on dead players
 * Monsters on top of drones no longer crashes the game
 * Gaining more than 70 unique items no longer crashes the game
 * Damage stat is now properly saved
 * Sound no longer loops if cutscene is skipped during the alarm
 * Ifrit can no longer moonwalk
 * Variety of other small bug fixes

v1.0.1 November 10, 2013

 * Bandit
 * Lights Out achievement now properly works on Worms/Wurms
 * Sniper
 * Reload bonus now properly applies to the Heaven Cracker
 * Golem and Wandering Vagrant kills now properly grant progress for unlocks online
 * Achievements dependent on stage progression now properly unlocks online
 * Monster Logs now drop for the client online
 * Monster Logs now adds a chat message on pickup
 * Tiny Imps hitbox is now taller
 * Ampersands (&) can no longer be included in names
 * Swapping between dead players now properly works online
 * The caged test subject is now considered a boss
 * Providence Shrine health percent moved down to 50% from 60%
 * Unlocks now properly wrap vertically post-game
 * Game completion no longer increases your death count
 * Game completion no longer adds to nemesis score