Huntress

Tactics

 * Blink teleportation distance depends on her move speed.
 * The Huntress benefits from both on hit and on kill items. will proc on-hit items on each bounce. (Compared to most skills, which normally count as one hit, such as the Mercenary's .)
 * Because of 's ability to proc on hit items, items such as the Brilliant Behemoth and the Ukulele can give the Huntress fantastic AOE damage.
 * Using and combining  to round up monsters into a tight group will make  very effective.
 * The Huntress can run backwards if you remain firing, allowing you to be on the move while dealing damage
 * Combining the with a decent critical chance (be it from  or other crit-based items) allows the huntress to use her  almost as a primary attack, especially in later levels. Since it bounces to a maximum of four enemies, with a 100% critical chance, each arrow will reset the timer, as well as one second's worth of the timer after it, allowing for extremely rapid firing of the.
 * This setup pairs extremely well with the (for reduced cooldown), as well as  and  for on-crit speed-ups and heals.

Trivia

 * The in-game description of 's damage was reduced to 120% from 140% in Patch v1.2.0
 * You can use Huntress' ability Blink after you are killed, as well as activate the teleporter after doing so.
 * As far as characters go, the Huntress is up there as being one of the easiest to win the game with. All her abilities work while moving, her main attack automatically fires in the direction of enemies, she has a decent attack speed, and her walking speed is decent. She does have less health, but that's balanced by being able to easily kite enemies.

Bugs

 * Reaching high attackspeed leaves her stuck in a permanent autoattack animation

History
Huntress