Talk:Heaven Cracker/@comment-36842054-20191003024810

I just tested it, and heaven cracker DEFINITELY increases damage output at face value on commando my damage range was 18-25, and on my 4th attack, there would be one number in that range, and one around 40 that's a 66% damage increase on one shot, or a 33% damage increase overall I think a 33% damage increase is WORTH a halved "double crit" chance, which doesn't even matter because both the heaven cracker shot and the second shot have the same crit chance. For example at 50% according to you, the chance of getting BOTH to crit is 25%. But bear in mind that one of those two crits will be 200% damage instead of 120% damage, AND there is still a 25% chance that you will get a crit on the Heaven Cracker and not on the second shot. this would amount to 200%+60% damage which is STILL BETTER THAN TWO CRITS WITHOUT HEAVEN CRACKER. 60x2x2 is 240. So as you can see our chance of a humongous crit is 25% (320% damage), our chance of a STILL BETTER THAN NORMAL CRIT (260%) is 25%, our chance of an ONLY SLIGHTLY WORSE crit is 25% (120+100=220% which is only a 20% damage loss) and then a 25% chance of no crit.

This remains beneficial at EVERY amount of crit chance, and the same applies to other on-hit effects, which can now be procced twice potentially. Whatever idiot claimed that HC is "bad" on commando didn't know what they were talking about.