Updates

Official patch notes given by Hoppo Games.

Released on April 25, 2014
"The Artifact Update"
 * Added Artifacts.

Patch v1.0.2
Released on December 7, 2013.

Gameplay

 * Enforcer
 * Cooldown reduced by 1 second
 * Internal cooldown reduced by 1 second
 * Animation now properly scales with attack speed
 * Now allows for slowed movement, retaining shield direction
 * We were aiming to have the skill feel less clunky, also allowing the Enforcer have tools to block body-centered missiles later in the game
 * Sniper
 * Removed redundant frames
 * Fully charges at 2.5 seconds, rather then 3
 * Now properly reduces damage by 50% (rather than 60%)
 * Again, aiming to have the Sniper feel less clunky while maintaining class identity
 * Multiplayer games now have the  option  to prevent item hogging
 * Enabled by the host in lobby
 * If a single person has too many items  compared to the rest of their team, the game will prevent you from picking them up. Feel free to post feedback if it is too strict/lenient!
 * Last boss now drops a Monster Log
 * Enabled by the host in lobby
 * If a single person has too many items  compared to the rest of their team, the game will prevent you from picking them up. Feel free to post feedback if it is too strict/lenient!
 * Last boss now drops a Monster Log

Bug Fixes

 * Melee attacks now properly work with the Brilliant Behemoth
 * Hourglass no longer procs on dead players
 * 40 minute achievement no longer procs on dead players
 * Monsters on top of drones no longer crashes the game
 * Gaining more than 70 unique items no longer crashes the game
 * Damage stat is now properly saved
 * Sound no longer loops if cutscene is skipped during the alarm
 * Ifrit can no longer moonwalk
 * Variety of other small bug fixes

Patch v1.0.1
Released on November 10, 2013. Thanks to everyone who made our game better! You guys lead the most amazing day of our lives!
 * Bandit
 * achievement now properly works on Worms/Wurms
 * Sniper
 * bonus now properly applies to the Heaven Cracker
 * Golem and Wandering Vagrant kills now properly grant progress for unlocks online
 * Achievements dependent on stage progression now properly unlocks online
 * Monster Logs now drop for the client online
 * Monster Logs now adds a chat message on pickup
 * Tiny Imps hitbox is now taller
 * Ampersands (&) can no longer be included in names
 * Swapping between dead players now properly works online
 * The caged test subject is now considered a boss
 * Providence Shrine health percent moved down to 50% from 60%
 * Unlocks now properly wrap vertically post-game
 * Game completion no longer increases your death count
 * Game completion no longer adds to nemesis score

Beta 0.30.7.0
Released on August 15, 2013.

Feature Additions:

 * Online Co-op
 * Difficulty levels (Casual, Normal, Hardcore) can now be selected
 * Explorer’s Key, Jar of Souls, and Happiest Mask have been enabled for online play
 * Health Shrines and Imp Jars have been enabled for online play
 * Ancient Valley has been enabled for online play
 * Imp Overlord has been disabled for further testing
 * The ‘Achievement’ tab in the Highscores is fully functional
 * New achievements have been added to facilitate testing
 * Elite bosses now adjust their displayed name in correspondence with their element
 * The Legendary Wisp now properly spawns as an elite
 * The Toxic Beast now properly spawns as an elite
 * The Cremator now properly spawns as an elite
 * The Magma Worm now has updated graphics when spawning as an elite
 * Monsters and certain bosses can now spawn with the Blighted affix (Hardcore only)
 * Certain bosses require more points to now spawn as elites
 * Error messages are no longer displayed on screen
 * Error logs are now saved in the location of your game as a .txt (Naming is done through the date ie. “error_8_24_2013.txt”)
 * Error logs have a maximum size of 100 kb
 * Depending on the nature of the error, you may have to return to the main menu
 * Acrid
 * Health regeneration per level has been increased by 33%
 * Huntress
 * Attack speed coefficent on ‘Strafe’ has been raised to 0.29 from 0.25
 * ‘’ has been updated to be more responsive
 * Hp/level has been raised by 4 to match the Commando
 * Now gains 2.5% attack speed/level
 * Engineer
 * ‘’ now have a maximum range of 600 pixels
 * Art has been slightly updated in character selection
 * HAN-D
 * DRONE now deals 190% damage, down from 210%
 * DRONE now heals for 8% max health, down from 9% max health
 * Miner
 * Attack speed gained per level is now uncapped

Bug Fixes:

 * Elite Giant Golems no longer crash the game
 * Scavenger no longer regenerates past full health
 * Lemurains no longer grant a completed achievement when left at low health online
 * Miner no longer loses attack speed when leveling up with the Battery
 * Ghosts are now working
 * Multiple mushrooms can now be spawned by players if sufficiently far away
 * (ONLINE) Fixed a variety of glitches

Beta 0.30.6.0
Released on July 29, 2013.

Feature Additions:

 * New Classes:
 * Huntress (unlocked by default for the beta)
 * Acrid (unlocked by default for the beta)
 * Online Co-op (Alpha)
 * While not quite finished, we were too excited not to show our beta testers! In this patch, you will be able to play an early version of Risk of Rain **online. Please remember that online is still a work in progress!
 * Certain items, shrines, stages, and features have been disabled to facilitate the alpha testing
 * Tough Times now grants 14 armor (down from 20)
 * Happiest Mask now increases durability and damage of ghosts, rather then spawning multiple ghosts
 * Number of mini-imps spawning from the Imp Pot now scale with number of players in-game
 * Max health is now capped at 9999
 * Engineer Turret no longer procs items
 * Healing on area of effect skills now have diminishing returns

Bug Fixes:

 * Music now properly resumes after pausing
 * Missing ground tiles in Temple of the Elders replaced
 * Heaven Cracker now properly works with the Engineer
 * Fixed problems with HAN-D and Engineer skills scaling cooldown with attack speed
 * Magma Worm’s burning now pauses correctly
 * Wicked Ring now properly procs only when hitting an enemy
 * Enemies in the Temple of the Elders now properly pause when you stop time
 * Ghosts now despawn on Boar Beach
 * Hitlist no longer fails to give stacks when killed by explosive attacks
 * Brilliant Behemoth no longer deals double procs
 * Harvestor Scythe now heals for the intended amount
 * Engineer mines can no longer be activated by ghosts
 * Imp Bodyguard’s death no longer freezes the game
 * Temple Guard ghosts now have proper AI
 * Elder Lemurians now properly deal % of your current health as damage
 * (COOP) post-game screen now shows the stats of the last player alive
 * (COOP) now displays arrows correctly during teleporter event
 * (COOP) achievements should now unlock correctly during co-op

Feature Additions:

 * Highscores Tab is now enabled in the main menu!
 * The ‘General’ Tab displays total number of games and high score, along with percent of the game completed
 * The ‘Stats’ Tab displays a variety of info tracked from your games
 * The ‘Achievements’ Tab is still under construction!
 * Please note that all stats are NOT retroactive; while older save files will work, it will not track progress of what you’ve accomplished before.
 * Save files now automatically creates a back-up when saving, named Save_backup.ini
 * Microsoft Visual C++ Redist. has been packaged inside the zip file
 * For users suffering from ‘Error Defining External Function,’ run the .exe in the ‘redist’ folder to fix the issue
 * The game has been optimized for lower end computers; users who had frame rate issues before should see a huge performance boost
 * ‘Frame Skip’ option has also been added into the options. Enable to run graphically at a lower framerate for lower-end computers
 * New Class:
 * Engineer (unlocked by default for the beta)
 * New Stage:
 * Temple of the Elders
 * Bustling Fungus’ heal will be canceled when taking damage
 * Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility
 * These two changes were aimed at the eventual invincibility late-game. While it is fun to heal-tank, it led to users being so strong they couldn’t even end the game. Not only that, but it was a bit silly to be invincible while afking!
 * Lightning bounce range reduced to 100 (from 200)
 * Lightning bounce number has been raised to 5 (from 3)
 * Lightning no longer does double damage at the end of the chain
 * Advanced lightning elite aura damage reduced by 30%
 * Advanced lightning elite proc chance reduced by 30%
 * We felt that melee characters had an unfair time vs. advanced lightning elites. These changes are aimed at giving melee characters an opportunity window to attack
 * Advanced explosion elite missiles now have a cap of 250 pixel distance
 * Advanced explosion elite missiles now only fire if the monster has been aggro’d
 * Advanced explosion elite missile delay has been normalized to 0.8 seconds (from 0.6-0.9)
 * These changes are aimed at giving players a way to manage elite missile mobs while still retaining their power
 * Max health bars displayed now depend on graphics settings
 * The ‘Item’ category in Post-Game Stats now account for item stacks

=== Bug Fixes: ===
 * Magma worm displays behind pillars in Sky Meadow
 * Gaining max hp inside the Warbanner can cause negative health regeneration
 * Time stop’s tickin’ doesn’t stop tickin’
 * Repulsion Armor sometimes doesn’t display graphics
 * ‘External’ errors, involving audio and dlls
 * Savefiles being overwrote
 * Lava worm burn loop crashes on exit
 * Warbanner causes negative health regeneration, resulting in many on-hit procs
 * Friendly Imp does not transition into the next stage
 * Repulsion Armor doesn’t display in storage menu
 * Edge of the secret level has no walls
 * Evolved Lemurians still track the Bandit when he’s using Smokescreen (which should make him invisible).
 * Monster Log and Item Log sometimes do not unlock from co-op gameplay
 * Chain lightning sometimes would have untethered range
 * Thallium now correctly deals damage
 * Mechanical spider bullets would go off-screen and never be deleted

Feature Additions:

 * New Boss:
 * Imp Overlord
 * Credits to Seria-Myouna for the idea and Daimera for the sprites. You guys rock!


 * New Items:
 * Repulsion Armor (Hey Tucker!)
 * Nematocyst Nozzle (unique)
 * Captain’s Brooch
 * Tesla Coil
 * Mortar
 * Photon Jetpack
 * Dead Man’s Foot
 * Energy Cell
 * Thallium
 * Dio’s Friend
 * Warbanner
 * Legendary Spark (unique)
 * Snake Eyes
 * Arms Race
 * Meat Nugget
 * Sawmerang
 * Snowglobe
 * Imp Overlord’s Tentacle (unique)


 * New music track for Sky Meadow and Ancient Valley
 * Two new music tracks for high tier boss fights
 * Previous music tracks have been remastered
 * Headstomper damage now scales exponentially with fall height, rather then linearlly
 * Headstomper damage cap removed
 * This was intended to reward falling from great heights as an intro to the battle. Falling from smaller heights will hit for much less, and falling from bigger heights will hit for much more.
 * Enemy missiles are now displayed as red on low graphic settings
 * The Monster Log now has a Table of Contents
 * The Item Log has been readjusted to fit for future items
 * Burning Witness no longer stacks bonuses past the first kill, but refreshes the duraction
 * Burning Witness bonus movespeed increased
 * The Wandering Vagrant, Ancient Wisp, and Imp Overlord all drop unique items at a 15% chance along with the Magma Worm
 * Bitter Root capped at +300% bonus health (38 Bitter Roots)
 * Boxing Gloves now suffer from diminishing returns at the same rate as Concussion Grenades
 * Rope grabbing code improved to account for highly increased movespeeds
 * Gold denominations have been changed
 * Small coins now represent 1 (same as before)
 * Coins now represent 5 (from 10)
 * Gold coins now represent 25 (from 50)
 * Platinum coins now represent 125 (from 200)
 * Bag of Coins represent 625 (new)
 * Platinum Bag of Coins represent 3125 (new)
 * Net gold dropped from monsters have not been changed
 * The game no longer uses Ultracrypt, because it would interfere with FRAPS and non-Windows 7 Computers.
 * Yes, this means the save files from previous builds will not work! We have included a save file with everything unlocked EXCEPT for the new items to compensate. Sorry!
 * Health bars now display more intuitively
 * Previously: Red bar represented first 3000 health, orange bar the next 3000, and the yellow bar the rest. This meant that the yellow bar could hold much more health than either orange or red bar
 * Now: Red, orange, and yellow represent a third of the total health
 * Health bars are also capped in size at 200 pixels wide. While it’s still very wide, we think its part of the charm to see large health bars (and to take them right down!)
 * GameMaker has been updated from 8.1.91 to 8.1.141. While we can’t recreate the bugs on our own computers, this may result in fixing a variety of GameMaker engine bugs for some users.

Bug Fixes:

 * Plasma chain and ‘plasma count’ error
 * Save files would sometimes delete/not save correctly
 * The Vagrant instantly fired its orbs in a cluster while Unstable Watch is activated
 * Magma worm grants a stack on the Hit List every time it goes off the screen
 * The Watch description still says 10 seconds while it was changed to 7
 * While playing coop the Lights Out ability on the bandit refreshes both players CD’s
 * The life bars are still extremely long after playing for 2 hours
 * (COOP) Player two cannot pause the game
 * Sometimes previously unlocked items relocked after restarting the game
 * Backup Drones sometimes wouldn’t attack monsters.
 * Backup Drone description was off by 2 seconds
 * Massive leech healed less than intended
 * Stacking different buffs/debuffs could result in strange movement speed and attack speed interactions
 * Movement speed is reduced while having a large number of goat hooves and buying witnesses
 * When teleporting with the invincibility shield you are invincible for a long time
 * Prison shackles were not working

Beta 0.30.3.0
Released on June 4, 2013.

Feature Additions:

 * New Boss: The Scavenger
 * The Scavenger will only spawn naturally as a rare boss (outside of teleporter events)
 * New Items
 * The Ol’ Lopper
 * Permafrost
 * Telescopic Scope
 * 56 Leaf Clover
 * Medkit
 * Spikestrip
 * Headstompers (Actually drops now!)
 * Gold-to-exp rate is now increased at higher gold amounts to reduce time spent waiting
 * Elite mobs now have stun/knockback durations reduced by half
 * This might prove too powerful. Tell us what you think!
 * Director spawn points increased by 15%
 * Enemy damage coefficient scaling increased from 0.6 to 0.66
 * Bandit’s Blast:
 * Increased to 150% from 140%
 * Now capped at 6 attacks/second, from 60 attacks/second as before
 * The cap now scales with attack speed
 * You can now hold down the key to have the Bandit attack automatically
 * This rate is equal to 59% of the maximum attack speed, so pressing the key repeatedly is still worthwhile. Late game, when the attack speed cap is too high to humanely press, you can now hold the key down.
 * Seed now heals for 2(+1 per stack), down from 2(+2 per stack)
 * Plasma Chain can only cast one chain per stack as originally intended
 * Cast chance raised from 8% to 10%
 * Harvester’s Scythe now heals for 12(+4 per stack), down from 12(+12 per stack)
 * Bustling Fungus now heals for 4.5% per stack (down from 6% per stack)
 * Skull Ring no longer reduces the cooldown of basic attacks
 * Unstable Watch’s effects now last 7 seconds, down from 10
 * Infusion no longer has a cap
 * Now grants +1 (+0.5 per stack) health, down from +2(+1 per stack)

=== Bug Fixes: ===
 * Second subpermutation of the Lake no longer has one location where you can still climb down into the ground
 * Second subpermutation of the Forest no longer has one location where you can still climb down into the ground Second subpermutation of the Cavern no longer has missing blocks on the far right
 * Sky Meadow now has a teleporter animation when entering the level
 * Rolling as the Commando no longer negates the Shield Generator
 * Hitlist description updated
 * Walls on sides of the map have been added to be taller
 * Imp Shrine text no longer sometimes appear behind tiles
 * Getting every item no longer results in a crash
 * ‘Error Defining External Function’ should no longer show up on computers
 * Ghosts no longer count as spawns
 * The Cremator will no longer break dance
 * (COOP) Buff bars will now remain attached to the correct player
 * Lava worm damage did not scale correctly
 * Lava worm lightning affix did not scale correctly

Beta 0.30.2.0
Released on May 26, 2013.

Feature Additions:

 * New Items
 * Bitter Root
 * Tough Times
 * Plasma Chain
 * Hitlist (Revamped)
 * Headstompers
 * New level: Sky Meadow (alternate stage 2)
 * Three new monsters
 * Update to the Magma Worm that will make it fall closer to the player
 * Removed attack speed cap on the Bandit’s “Z”
 * Attack damage reduced from 170% to 140%
 * Two new songs added during boss events
 * Added new variations to the Lava Level
 * Heaven Cracker now works as intended with melee classes
 * Level up bonus stats have been adjusted:
 * Commando:
 * +2 armor per level
 * +32 health per level
 * +3 damage per level
 * Miner:
 * +3 armor per level
 * +34 health per level
 * +3.2 damage per level
 * +2.5% attack speed per level
 * Bandit:
 * +2 armor per level
 * +34 health per level
 * +4 damage per level
 * +1.5% critical hit chance per level
 * HAN-D
 * +3 armor per level
 * +44 health per level
 * +3 damage per level


 * Save files are now encrypted automatically
 * All previous save files will not work with this version of the game, sorry!

Bug Fixes:

 * Finishing a level with buffs on no longer results in permanent stat boosts
 * Items will no longer spawn stuck inside walls
 * Advanced tier healing elites will no longer crash the game (‘apply_buff’ error)
 * Massive lifesteal no longer results in more than max hp
 * Advanced teleporting mobs will no longer teleport mid-attack
 * Ghost imps jumping to flying enemies no longer result in a crash
 * Mini-imps jumping near walls no longer result in the items being stuck too high up
 * Climbing down in specific parts of the Lake will no longer result in being stuck below the map
 * Climbing up in specific parts of the Snow level will no longer result in being stuck in the map
 * Shield Generator bubbles are following the player as intended
 * Gamble statues now cost the correct amount of money on level 1
 * Unlocking the bandit in casual mode doesn’t unlocked him on the next playthrough as intended
 * Teleporter no longer spawns out of reach of the player on the Cave map
 * (COOP) Infusion bubbles now go to the correct targets
 * Radio drones now work as intended

Beta 0.30.1.1
Released on May 13, 2013.

Feature Additions:

 * Elite enemies past the second stage will now spawn with advanced elemental properties
 * Bandit’s Headshot now deals 600% damage
 * We are still experimenting with ways for the Bandit to achieve resets in high density mobs
 * Co-Op now has health bars displayed below the HUD
 * Hardcore Mode Changes
 * Hitmarkers are now removed by attacks from the Wandering Vagrant and the Cremator
 * Elite mobs will now spawn with advanced elemental properties at stage one (compared to stage three in normal mode)
 * The Teleporter timer has been extended to 120 seconds
 * Spawning rates adjusted to fit accordingly with new changes
 * New system-level spawning algorithm
 * While this should not affect gameplay, it does open doors for future mod-support/customization on a low level, along with a small performance boost on lower end computers

Bug Fixes:

 * Life savings no longer prevents teleporting to the next stage
 * Stone Statue no longer crashes the game
 * Golden Gun now applies to correctly to HAN-D and the Miner
 * Ghosts are no longer treated as enemies by homing attacks
 * Imps can no longer teleport inside walls
 * Cremator can no longer be permanently stunned by HAN-D
 * Mushrum Ghosts can no longer hurt the player
 * Shield generator code re-worked
 * Bandit’s Headshot no longer resets on the Lava Worm
 * Animation is now mirrored on bullet sparks
 * Jumping at the same time as when you get teleported no longer sends you flying
 * Replaced missing textures in Fungal Haven
 * Co-op now points you towards the teleporter when all enemies are killed
 * Bosses/AI no longer fail once a player dies in co-ops.
 * Killing the Cremator no longer results in shaking
 * The Bandit is now properly invisible to all enemies
 * Ghost Mini-Imps no longer crash the game
 * Ghost Imps no longer crash when teleporting to a dead enemy
 * Evolved Lemurians and the Toxic Beast are now affected by time stop
 * Going back to the main menu via ESC no longer results in music pausing permanently
 * Large enemies will not spawn partially inside walls
 * Hotfix 0.30.1.1
 * Time should no longer stop on its own
 * While I don’t know the actual cause of this, I just forced the game’s clock to always be running if the Watch isn’t used.
 * Imps can now target ghosts without crashing the game
 * Advanced elemental elites should no longer fire during time stop
 * Added the ability to climb down when stuck in geometry to prevent permanently being stuck
 * Hitting ‘Try Again’ should now keep working

Demo v1.0.1
Released on March 20th, 2013.

Fixed a glitch where the difficulty would reset after beating the 2nd level Fixed a glitch where boss health did not scale correctly Fixed a glitch where the difficulty change on entering a level only lasted one minute Changed coefficients for health and damage scaling on enemies Changed coefficients on bonus spawns on late-game teleporter activations

Demo v1.0
Released on March 18th, 2013

The demo is out! This marks the last free version to be released and also doubles as a demo of our game. Outside of major bug fixes, any release from now on will be in our closed beta. For our alpha testers; you may notice a few big changes, mostly in balance AND that we have a musician on board!. There are quite a few changes from previous builds, and (quite frankly) I can’t remember them all. Tell us how you feel!


 * Please add unofficial list of updates here, as an official one doesn't exist!

Alpha Version 0.29.2.2
Released on Feb 22nd, 2013.


 * The game should no longer crash when the giant worm spawns
 * Drones now have a shorter vertical tether range
 * Drones now no longer attack while you are on ropes
 * Took out a few unfinished items that were accidentally included in the last patch
 * Should no longer receive sound errors

Alpha Version 0.29.2.1
Released on February 21st, 2013.


 * Fixed a glitch where ending the game with barb wire would crash
 * Fixed a glitch where you can get unlimited items from mini-imps
 * Fixed a few issues where enemies could spawn in walls
 * The Giant Golem in level 3 should now spawn everywhere
 * Should no longer recieve an error after running out of memory

Alpha Version 0.29.2.0
Released on Feb 19th, 2013.


 * Now has full gamepad support, with remapping!
 * New items now are highlighted in the item log
 * Added gamemodes; casual, normal, and hardcore. Alter your gameplay depending if the game is too hard or easy!
 * Reduced Drone’s tether range
 * Reduced bonus spawns from activating teleporter
 * Enemies no longer despawn once the teleporter time is up
 * You now have an arrow pointing to the nearest enemy once teleporter time is up
 * You now heal to full health at the beginning of every stage
 * You can now press F9 to take screenshots (saved in the .exe directory)
 * Fixed a gap in the map on the 3rd level
 * Fixed an invisible rope glitch on the 1st level
 * Fixed an issue where rope controllers would be visible
 * Fixed an issue where you can climb into walls on the 3rd level
 * Fixed lag caused by some in-game text

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated

Alpha Version 0.29.1.1
Released on February 11th, 2013.


 * Multiple Barb Wires and Toxic Worms should no longer crash
 * Glitches involving the ropes on the 3rd level have been fixed

Alpha Version 0.29.1.0
Released on February 10, 2013.


 * The 3rd level is now fully redone!
 * The Commando’s FMJ boosted to 140% damage from 120%
 * The Commando’s FMJ now knocks enemies back
 * The Commando’s Tactical Dive now has its cooldown reduced by 0.5 seconds
 * The Miner can no longer fly
 * Enemy health scales faster, and enemy damage scales slower
 * The Key no longer repairs drones
 * 1 New Shrine
 * 4 New Items, the ‘Hero’s Set’ (not currently in item log)
 * 1 New Enemy
 * Fixed rope errors on 1st level
 * The Ancient Wisp now spawns small wisps on hit
 * The Alien Head is now rarer
 * Fixed Money Bags text file
 * The Jetpack now requires two to reach the same jump height as before
 * Fixed issues with Magma Worm noise levels
 * The Teleporter now has audio
 * Fixed some terrain issues in the 2nd level
 * Alt-Tabbing should now prevent audio from the menu
 * Drones no longer live after the player dies
 * Affixed enemies no longer have a chance to drop tier-1 items

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated

Alpha Version 0.29.0.1
Released on February 3, 2013.

Most Recent Updates:


 * Fixed more audio issues
 * The 2nd and 3rd level should now scale correctly
 * The Miner’s base hp regen is increased
 * The Miner’s base health is increased
 * The Miner’s cooldown on X is reduced by 0.2 seconds
 * The Miner’s X now has a smoother animation
 * Now displays correct Version numbers
 * Edited difficulty levels
 * Shrines now drop only 2 items before exploding
 * You can no longer pause in the main menu

Updates:
 * New character: Miner
 * New menu to select characters
 * Two new items-Added noises on menu
 * Jump animation is now different
 * Fixed a variety of problems with ropes
 * Fixed a variety of problems with audio
 * Time now stops when you die
 * Added an arrow above your head, pointing to the teleporter after completion
 * Changed monster spawn algorithm. They should now spawn outside of views on occasion
 * Changed the first spawn to always be a lemurian
 * Changed the spawns so in the first minute, no elites will spawn
 * Updated health to show when you are immune to damage
 * Dodging a skill with dashes and rolls now shows: DODGED!
 * Health shrines no longer always drop an item
 * Chests now display their cost
 * Magma Worm volume level is now fixed
 * Fixed a problem where doodads stacked on the start menu

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated!

Alpha Version 0.28.9.2
Released on January 23, 2013.


 * Added a Main Menu. From here you an access the game, quit, and the new item log.
 * Finding an item and dying/completing a game will add that item to your item log, where you can look at stats and lore about the item.
 * New boss that spawns in level one
 * New boss that spawns in level two
 * Two new items
 * Preview of the next level. Please realise that none of the level-specific enemies/chests/shrines/bosses have been included yet! The elevator and general *aesthetic/feel of the level should be tested.
 * New sound engine; reduced the file size from 16mb to 4mb, along with running faster.
 * Lava worm burning sound should no longer carry over
 * Using a shield against a health-stealing shrine fixed
 * Falling off a ledge and diving should no longer accelerate you quickly
 * The Sprouting Egg has been reworked
 * Friendly drones now regenerate health and indicate when they are low on health.
 * Various bug and balance fixes!
 * Fixed a variety of glitches with the ancient wisp.
 * Added a volume option, defaulted at 50%.
 * Fixed an error from sound playing on level 3
 * Fixed a variety of sound errors
 * Fixed some sounds either not playing or playing the wrong sound
 * Fixed a glitch where the legendary wisp would spawn with 1 hp.
 * Added subtext to the legendary wisp.
 * Reduced the volume of some specific sounds
 * Added more health to the Vagrant
 * Fixed a glitch where looking at the jetpack item log would result in an error