Acrid

Tactics

 * The poison applied in is stackable.
 * has a 17 second Cooldown, but the trail itself will last for nearly 15 seconds, meaning that by the time it dissipates, Acrid will be ready to spread another trail shortly. Spam it as often as possible, as it slows enemies down and speeds allies up, making it great not only for combat, but for escaping as well.
 * Try to spread in as wide an area as possible, avoiding bumpy, uneven terrain as much as possible.
 * Hanging a rope after spread is a safe way to kill a big group of enemies, as this will keep them grouped and most of them can not reach the character.
 * The can easily take out a group of imps holding a reward, as you can spray the ground directly next to the statue, summon them, and they'll die easily and quickly, granting you an easy and painless reward.
 * will spread on contact with other mobs, as well as attempt to jump to others close enough on the screen. It can multiply itself and do devestating damage to groups. Note that it won't return to a previously infected enemy.
 * As a melee class, Acrid will do a lot of up close and personal combat, so making it better suited for this is your best goal. Items such as the Hermit's Scarf, Tough Times, Colossal Knurl, Mysterious Vial and Guardian's Heart will offer excellent survivablity, while offensively you'd want the Tesla Coil, Toxic Worm, Barbed Wire and Thallium to take advantage of being right in the thick of the fight.
 * If you are low on health it is a smart strategy to try to get epidemic on one enemy and run.

History
Acrid