Commando (RoR)

Tactics

 * will fire in both directions if there are enemies to both the left and right of The Commando visible on screen.
 * has a brief delay before the Commando is granted any immunity, roughly the amount of time it takes the Commando's on-screen sprite's feet to leave the ground.
 * can be used to cancel falling damage if used before hitting the ground.
 * 's distance rolled scales with movement speed.
 * While using the, you can still jump at any point during the animation. Performing a jump right after starting the , you can jump over larger gaps and reach certain areas otherwise harder / more time-consuming to reach.
 * You cannot climb a ladder/rope until 's animation has ended.  Be careful to time dives properly to avoid overshooting.  Some ladders may be too far to jump to, and too close to dive to (such as the ones on the right cliffside of Ancient Valley).

Item Synergies
The Commando sports the fastest attack rate out of all the characters, combined with, making on-hit items more potent in his arsenal. Because of this, it is to your advantage to get: Below is a list of all items considered effective with the Commando:
 * Passive items that have a certain percentage of activating. (Chance on hit items.)
 * Items that boost your attack rate, increasing the effectiveness of on-hit items.

Items That Work Well With High Attack Speed

Heaven Cracker

Items That Increase Attack Speed

Soldier's Syringe

Energy Cell

Predatory Instincts

Prescriptions

Warbanner

On Hit Items

Trivia

 * The Commando is presumably the author of the Field Notes found throughout the game by the player. This makes him the only character with any real insight offered into his personality, suggesting he deeply regrets what he is forced to do in order to survive.

History
Commando