Leeching Seed



The Leeching Seed is an item in Risk of Rain that heals the player by 2 HP every time they deal damage to an enemy. When moving with the Leeching Seed equipped, a red trail appears behind the player.

Character Synergies:

 * Leeching Seed is a very valuable item for most characters, but it's most valuable on characters with high rates of fire (Commando, Bandit, Huntress), characters that have attacks that hit multiple times, (Acrid, Engineer, Loader) or characters that can hit multiple enemies at once (CHEF, Miner, Mercenary, Enforcer). HAN-D and Sniper benefit the least from Leeching Seed due to their low rates of fire and slow attacking speeds.

Item Synergies:
There are so many items that go with Leeching Seed, but the best items are the ones that give you more attacks, whether it be stuns or attack speed. However, here is a list of items that Leeching Seed synergises quite well with:


 * : More attack speed = more life steal.
 * : This is great when you need to zoom past and collect heals when using the Barbed Wire. Be careful not to get yourself killed while doing this though.
 * : Chance to put a sticky bomb on an enemy dealing damage. Leeching Seed does work with this.
 * : Healed per attack + the bleed for 4x35% damage. Stacking is very beneficial.
 * : Although this item doesn't directly stack with Leeching Seed it gives additional attack speed while standing in its radius. Attack speed is great with Leeching Seed.
 * : 9% Chance to fire a rocket that deals 170% damage. Not heat-seeking but still grants you that heal.
 * : After killing an enemy, fire will spit out on the ground (small radius) but will take damage over time. Good item if there are a lot of enemies in one spot.


 * : After being hit down to 10% of your maximum health in one hit, you will retaliate and deal 200% damage. This can be healed from this damage but it will only be 2 HP, still that's a free heal.


 * Critical Strikes increase attack speed allowing more attacks in and receiving more healing. This item works well with The Ol' Lopper
 * : This gives 5% Critical Chance but more importantly heals 2 HP per critical hit. This item works well with The Ol' Lopper as well.


 * The lightning from the Ukulele can apply on hit effects including life steal, which means it can heal for normal + for each enemy hit with the lightning (4x33% damage).
 * : Infect enemies that pass over you, dealing damage per second. Leeching Seed is activated every time you hit someone with this. Another great item that can be very beneficial to be with say Barbed Wire or Tesla Coil.
 * : This items fires off 1 missile that homes in on the nearest target. When it hits the target it will apply Leeching Seed.
 * : Grants a lighting ring around you if kill an enemy, dealing 50% damage per second for 6 seconds. This is great on those CQB combatants who get nice and close the the enemy.
 * : 6% Chance to stun the enemy for two seconds. Although it doesn't directly synergises with Leeching Seed, if you can stun them you can get some free damaging abilities/or items in without risking it.
 * : 33% chance to create a lava pillar to deal 500% damage. Not the best but can still work fine.
 * : When below 50% health, gain additional attack speed. This maxes out at 10% with +40% attack speed. This item is a must have with Leeching Seed for Monsoon and/or Glass when going for those risky low health runs.


 * Now this item allows every 4th basic attack pierces through enemies for 100% damage. Now if the enemies are lined up, a perfect shot and get a lot of health back.
 * : This item makes basic attacks explode dealing 20% additional damage to nearby enemies, Allows 2 HP back per hit per enemy.
 * : Every attack fires a laser, this bounces off to two enemies which in total is 6 HP from a basic attack and then bounces off of 2 other enemies.
 * : Attacks charge the generator, at full power it then fires a laser dealing 2000% damage across the screen, hitting anyone in its path. This item can be very beneficial if there is a lot of enemies in 1 horizontal line.
 * : All though this item doesn't have a direct synergy it works brilliant with the items that need Critical Chance with their passive (e.g. Predatory Instinct, Harvester's Scythe).
 * : This beast of an item gives 3 free homing missiles after an auto attack. These missiles do apply the Leeching Seed per Missile.
 * : This is a great item for CQB and if you have Leeching Seed. Stand near the enemy and get healed for dealing immensive damage.
 * : Best item for Leeching Seed. Upon killing an enemy it fires out 4 heat-seeking and the best bit about it is it can be stacked and the bonus of stacking it grants +2 bolts. E.g. Ok here is some Math to show how great this item is, e.g. You stack 8 Ceremonial Daggers (Usual stacking limit) that gives you +4 (Normal) +14 (7 Others). Then add 1 Leeching Seed, that is 18x2 (HP get from per hit of Leeching Seed = 2 + 18 from the Ceremonial Daggers) that is HP back and you can reactive this passive every auto attack as long as you have 8 Ceremonial Daggers and at least 1 Leeching Seed.
 * : Another great item synergy with Leeching Seed. There is a chance to tether yourself with an enemy and deal 60% damage per second. Now if you tether a boss (Chance is ?%) You will heal 2 HP per second. More Maths, 2x60seconds is 120 HP in 1 minute. Unfortunately this can not work with the Providence as he does blink becoming untargetable to the Plasma Chain.
 * : After 6 hits reduce and reflect 83% damage for the next 3 seconds. In the thick of the fight this item reflects damage allowing Leeching Seed to apply its passive.


 * Chance to incinerate enemies and this applies your Leeching Seed passive when the enemy is burning.
 * : After a kill on an enemy a fire trail will hop behind the player dealing only 1 damage but this lasts for 6 seconds and can activate your Leeching Seed for full effect.
 * : This item shoots out 6 nematocyst (Alien Heat-Seeking Bombs) and for each hit applies Leeching Seed so every hit will heal you for 12 HP. Interesting fact is with the beating embryo you can have 12 nematocysts out at once, allowing for 24 HP heal.
 * : 8% Chance to smite enemies dealing 200% damage. All through not the best item with Leeching Seed, it still will apply that heal.


 * For 15 seconds all of your abilities are doubled. This is because a shadow spawns behind you doing the same thing you are. This is item is quite good for Leeching Seed but is even better if you have items that spread to different enemies.
 * : This item is great for enemies all in a group and can apply your Leeching Seed per hit.
 * : Even though the damage isn't a direct synergy with Leeching Seed, the additional 40% is brilliant with Leeching Seed.
 * : Meteors falling from the sky to hit enemies (and friends so be careful) on the ground for 220% damage. Leeching Seed works when you hit an enemies.
 * : After hitting an enemy it drops dynamite on the ground, then you can Use the item to detonate the dynamite. This leaves to some strategies being the most common lining all the enemies up and exploding the dynamite for great damage and an even better heal.
 * : No direct synergy but I put it here as 2 HP heal from the Leeching Seed then for 10 secs you gain 10 HP per attack from the active. Now if you were to have enough attack speed to fire 2 auto attacks per second, That is 2x10x10 because 2 auto attacks that grants 20 per auto attack and then 10 seconds for the duration.
 * : No direct synergy but it stops ALL enemies in place and this can grant you a very big window to get a lot of health back from Leeching Seed.
 * : Summons 4 drones that attack with you. If you are playing someone like Acrid, Huntress or Engineer you can keep 'kitting' the enemy with you abilities while the drones get you health back.
 * : Creates 1 ghost per enemy on screen. These ghosts attack for you and can apply Leeching Seed.
 * : Sacrifice 25% of your current health to deal 500% damage to an enemy. Not the best item with Leeching Seed but worth trying out.
 * : Now this a great item to synergises with Leeching Seed as it fires off 12 heat-seeking missiles, that is 2x12 (24) health you get back.
 * : Good if you can get enemies in 1 group standing for long enough otherwise there is better items to synergies with
 * : A great item in general but even better if you have Leeching Seed as each enemy hit will give you 2 HP. Say you line 30 enemies in a horizontal line, then you use Sawmerang. That is 60 HP back just like that.
 * : This item bounces 6 times and applies Leeching Seed to all enemies hit with it. Catch is it bounces vertical (Up and Down).
 * : Drops 7 mines at your feet and this a great item when it gets to bad really quickly and you need some breathing room. Also it applies Leeching Seed per mine (or per enemy hit with the mine).


 * Not applicable with any of these items.

== These are the editors opinion of what you should grab if you are new to item choice.

''Feel free to comment what you think is better and It will be considered. ''

Best Tier Items with (Leeching Seed):

 * : 1st - Soldier's Syringe, 2nd - Rusty Knife.


 * : 1st - Ukulele, 2nd - Predatory Instincts.


 * : 1st Ceremonial Dagger, 2nd - Tesla Coil


 * : 1st Nematocyst Nozzle, 2nd - Ifirit's Horn.
 * : 1st Unstable Watch, 2nd - Disposable Missile Launcher.

Editor's Challenge:
Comment your score below!
 * Leeching Seed: See how much Health can you get back with 1 basic Attack (No Use or Boss items allowed but as many Common, Uncommon and Rare as you want).

Notes that need to be confirmed:

 * Telescopic Sight: Do you get the heal from Leeching Seed when it instantly kills an enemy? (unconfirmed)


 * Imp Overload Tentacle: Bodyguard count towards player damage? (unconfirmed)

Gallery
Leeching Seed