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Welcome to the Risk of Rain Wiki
Risk of Rain is a tough as nails rogue-like action platformer. created by Hopoo Games, which is a design team comprised of two students:

Paul Morse handles the game design and PR is currently attending the University of Washington studying computer science and finance.

Duncan Drummond is the programmer and artist is also attending the University of Washington studying Mechanical engineering.

The music for Risk of Rain was created by Chris Christodoulo

http://riskofrain.tumblr.com/

http://www.indiedb.com/games/risk-of-rain

http://steamcommunity.com/sharedfiles/filedetails/?id=131467288

http://www.reddit.com/r/riskofrain/

Start with

 * Classes
 * Items
 * Achievements
 * Enemies &amp; Bosses
 * Areas

Risk of Rain overview
Risk of Rain is a rogue-like, sidescrolling action platformer with RPG elements.

The game takes place on an alien world where you are the sole survivor of the crash of the UES Contact Light, a space train, carrying an immense amount of cargo. As the train crashed it's cargo was spread all across the planet, which is just as well for you because you'll need what's inside to survive this place.

The game will spawn your selected character and then almost immediately begin to spawn a trickle of enemies to tear you to shreds. As these creatures come at you, you'll be able to use your chosen character's four abilities to fend them off, gaining money and experience as you do. Gained Experience will build up to increase your level (boosting stats as it does), whereas the money will be used to open chests, pay for shrines and activate drones—automated assistance robots that'll hover around and lend a hand in their own ways.

The chests lost from the train and shrines found on the planet will give you items, mostly giving passive buffs, in addition to some extra active abilities. Passive items will give you anything from small boosts (giving you a little health back each time you hit an enemy) to big boosts (every attack you make explodes for splash damage around it).

The slight trickle of enemies that the game pushes at you will eventually turn into a flood of writhing limbs all out for your blood. The game's difficulty increases with time, going from Very Easy to HAHAHAHA in less than an hour on Normal difficulty. Each level culminates in a timed onslaught of foes that is triggered by the activation of that stage's teleporter; each teleporter is guaranteed to spawn a boss monster, which have colossal health pools and impressive power. Killing the boss and all enemies will enable you to use the teleporter, bringing you to the next level.

So open your escape pod.

Check your weapons.

Take a look around.

Get ready.

Weather seems nice, for now...I think it might rain later.

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