Monsters (Risk of Rain)

Enemies
Risk of Rain is filled with a variety of monsters. Most are area specific, as well as level specific. (Ex. A Lemurian will spawn at level 1, regardless of area. But a Bighorn Bison will spawn at level 3, in the Ancient Valley or Magma Barracks.)

The Kin Artifact will make the game only spawn in one type of monster, this is useful for farming logs or kills on a specific enemy. When you activate the shrine to move on, still, only that same one monster will spawn. (A new monster every level).

Le risque de pluie est rempli d'une variété de monstres. La plupart sont spécifiques à une zone et à un niveau. (Ex. Un lémurien apparaîtra au niveau 1, quelle que soit la zone. Mais un bison de Bighorn apparaîtra au niveau 3, dans l'ancienne vallée ou la caserne de Magma.)L'artefact Kin fera que le jeu n'apparaîtra que dans un type de monstre, ce qui est utile pour cultiver des journaux ou tuer un ennemi spécifique. Lorsque vous activez le sanctuaire pour continuer, seul ce même monstre apparaîtra 1 - Unlisted in the Monster Logs.
 * Lemurian_Animation.gif Lemurian
 * Rock_Golem_Animation.gif Rock Golem
 * Wisp_Animation.gif Wisp
 * Greater_Wisp_Animation.gif Greater Wisp
 * Sand_Crab_Animation.gif Sand Crab
 * Jellyfish_Animation.gif Jellyfish
 * Child_Animation.gif Child
 * Spitter_Animation.gif Spitter
 * Tiny_Imp_Animation.gif Tiny Imp
 * Black_Imp_Animation.gif Black Imp
 * Mushrum_Animation.gif Mushrum
 * Whorl_Animation.gif Whorl
 * Clay_Man_Animation.gif Clay Man
 * Bighorn_Bison_Animation.gif Bighorn Bison
 * Mechanical_Spider_Animation.gif Mechanical Spider
 * Gup_Animation.gif Gup
 * Parent_Animation.gif Parent
 * Evolved Lemurian Animation.gif Evolved Lemurian
 * Temple Guard Animation.gif Temple Guard
 * Elder Lemurian Animation.gif Elder Lemurian
 * Archer Bug Animation.gif Archer Bug
 * Placeholder_Portrait.png Armored Boar1
 * Placeholder_Portrait.png Boarlit1
 * Placeholder_Portrait.png Young Vagrant1
 * Placeholder_Portrait.png Archaic Wisp1
 * Placeholder_Portrait.png Sanctuary Guard1
 * Purple Imp Animation.gif Purple Imp1

Bosses
Bosses in Risk of Rain also vary from level and area. Bosses usually spawn at a random rate which is affected by both difficulty setting and timed difficulty of the session. The higher both are, the less rare bosses will spawn. Once a teleporter is activated, a boss is guaranteed to spawn.

1 - Unlisted in the Monster Logs.
 * Colossus
 * Wandering Vagrant
 * Magma Worm
 * Ancient Wisp
 * Imp Overlord
 * Ifrit
 * Toxic Beast
 * Cremator
 * Scavenger
 * Providence
 * Acrid (Miniboss)1
 * Direseeker1
 * Gilded Wurms1
 * Imp Vanguard1

Elite/Boss Variations
To accompany the rough playstyle of the game, Risk of Rain also offers Elite and Boss variations, which are bigger and tougher versions of their counterparts.


 * Elite Monsters
 * Elite Bosses
 * Phantasms

The Director
Risk of Rain has a spawning system run by an AI named the Director. For the Director, each monster is a "card" with a certain cost. The Director is only allowed to choose between ~6 cards for each map and gains points at a base rate of 1/second on Very Easy. Point gain is increased as the difficulty increases. The Director follows these orders:

 Chooses a random card If the Director can afford 10x the card's cost, it is spawned as a blighted elite. (Phantasm) If the Director can afford 4x the card's cost, it is spawned as an elite. If the Director can afford the card's cost, it is spawned as normal. If the Director can afford another card, it waits for 1/4 of a second and spawns another one, up to 4. After the Director runs out of points, it waits 15 seconds to 1 minute to choose another card and start over. 

Enemigos