Damage Types

Damage is the main form of interaction between players and enemies. Damage depletes the health of both enemy and character, the damage will continue to apply until either character's or enemy's health reaches 0 to which they die.

Damage is dealt from multiple sources: abilities, items, and equipment, while there is often overlap in types of damage, indicated by the color of damage, there are still many types of damage, some of which have two or more forms, Active, Passive, and/or sometimes Critical.

Normal
Basic
 * This type of damage is actively dealt by player attacks and.
 * Can Trigger On Hit Effects.
 * This type of damage is passively dealt by drones.
 * Cannot Trigger On Hit Effects.

Explosive
AoE (Area of Effect)
 * This type of damage is dealt by On Hit effects from items.
 * Cannot Trigger On Hit effects.

Critical Strike
Massive Damage Modifier
 * A type of damage modifier triggered by Normal Active Damage and some forms of Explosive Damage.
 * Indicated by a sharp hit noise and a red border around the damage count.
 * Can Trigger On Hit Effects.

Poison
DOT (Damage Over Time)
 * This type of damage is actively dealt by Acrid's 4th ability ​/​
 * Can Trigger On Hit Effects.
 * This type of damage is passively dealt by Acrid's other abilities and some items.
 * Cannot Trigger On Hit Effects.

Bleeding
DOT (Damage Over Time) - Stackable
 * This type of damage is dealt by certain items and equipment.
 * Cannot Trigger On Hit Effects.

Burning
DOT (Damage Over Time) - Stackable
 * This type of damage is dealt by certain items
 * Cannot Trigger On Hit Effects.

Electric
Multi-Target
 * This type of damage is dealt by certain items.
 * Cannot Trigger On Hit Effects.

Radiation
DOT (Damage Over Time) - Exponential
 * This type of damage is dealt by.
 * Cannot Trigger On Hit Effects.