User blog:Sakkeman/Acrid Ability Ideas

Here goes.

M1: Quill Throw. The Acrid swings its arms forwards, chucking three quills from its back with each throw. The quills have low accuracy (unlikely to hit the same small enemy) and mediocre damage. On the third swing the Acrid lurches its head forwards while raising its back to throw six quills directly form its back. Useful for finishing weakened enemies, lacks the Regeneration of the normal attack

Shift: Quill Slam. Similar to the other slams, this one has a shorter leap, but after landing the Acrid summons quills to burst from the ground and travel directly forwards in a directed wave.

R: Acrid Rain (get it?): The Acrids foul breath condences and becomes acidic rain. Breath out three projectiles that float forwards and upwards before they become green, noxious clouds. They rain down poisonous drops that deal light damage. The rain can't kill enemies.