Shrine

Shrines have a random chance to drop a random item. Each time you use it the price goes up. After it drops items twice it will break.

There are three types of shrines:


 * Normal Shrines, which require money. Each consecutive use requires more money, regardless of success. The shrine breaks after two successes.
 * Health Shrines, which require health. Health shrines can demand payment in either an absolute value (ex. 71 HP) or a percentage value (ex. 50% HP). Health shrines are deactivated on activating the teleporter.
 * Imp Shrines, which require money. When imp shrines are activated, they will spawn five nonaggressive Tiny Imps, who will attempt to run away from the player. Killing all five in a certain time limit will drop an item. After playing the imp shrine twice it will break. If you do not kill all of the imps within the time limit, the imps are killed and you lose the item.

The shrine "drop pool" includes, , , and Items; as such, gambling your money on them can give you great items.

There is a bug with Percentage Shrines where activating the teleporter as you play the shrine freezes the shrine, allowing you to play it permanently where normally it would be deactivated.

You cannot use a Health Shrine if the health loss would kill you.

Achievements
Fail a shrine 3 times in a row - Unlocks Paul's Goat Hoof

Pass a shrine 4 times in a row - Unlocks Snake Eyes

Shrine