Talk:MUL-T/@comment-95.22.199.43-20190409233936/@comment-2604:6000:CF04:D500:B149:FEFF:7213:D5AC-20200109172315

When it comes to the damage issue, either keep the low damage but increase the accuracy, or keep the low accuracy and raise the damage; otherwise the main weapon is unfeasible for anything other than shooting something that isn't literally sitting in front of you. Even still it takes a noticably longer period of time for MUL-T to kill something (as things are right now, anyway) in his face than it does for the commando to kill something from several hundred feet away with his pistols. His nerf makes little sense, making his primary weapon only really useful for extra perks gathered from rare pickups. Otherwise it's trash in comparison to the majority of all other characters, sans a few exceptions.

You might say procs help, but they really don't matter if the raw damage output is not even comparable to other characters with the same items. This particular fact right here is what defines a badly made character.