User blog:Sakkeman/Commando Abilities re-work

Here are some ideas for reworking the commando.

Commando is the basic character, so his hit should be simple enough to be used by a first time player. The difficulty with with giving him alternate abilities is they would either be boringly simple or outright more powerful than the existing ones. "Phase Round" and "Phase Blast" are just different enough to warrant seperate skills, and powerful in different situations to both be useful (depending on range). "Dive" and "Slide" are both useful, with slide having an advantage in distange covered, while dive grants (arguably) more mobility. Here slide being more complex than dive works well, because when the player unlocks it, they have already learned to use their skills effectively, so the curve to learn sliding instead of diving is not too steep.

Where I really have a problem with the commandos abilities is his R skills, Suppressive Fire (6x100% damage) and the Grenade(175%damage, with a potential for 700%). They are both simple and easy to use, with again the alt being more difficult than the basic, but they are just lacking in power. It is a given that some classes will be more powerful or easier to use effectively than others, but Risk of Rain 2 is, at least for me, most fun with friends, and with everyone playing different characters. There the powergap becomes quite obvious, with the commandos abilities doing mainly nothing, compared to Engineers turrets, Caps bombardments (3x1000% damage), or a punch from Loaders Gauntles (2100-2700% damage). Why could the grenade not deal somewhere close to this, why is it so pitifully weak.

That is why I feel Commando needs a buff, to remain a valid and contributing choice among the other survivors.

The actual suggestions:

M1: Double-tap (rework) give double tap the ability to fire both guns twice then M1 is ''Double-Tapped. ''There would be an internal cooldown on how often this can be activated(every three seconds~), during which pressing M1 fires as normal. Double tapping would also refocus the reticle, allowing for more accurate firing.

M1. Alternative "Gun-kata" Similar to double tap, but Bouble tapping instead fires four shots at ''any nearby enemies. ''If any die, you can instantly re-tap.

R: Suppressive fire should fire both guns, meaning 12x 100 damage.

R: Grenades should either instantly detonate on impact with enemies, stick to them, or just deal WAY more damage.