Talk:Commando (RoR2)/@comment-2A02:C7F:8C73:7D00:D8A1:E516:A83A:DC10-20190331143626/@comment-39149003-20190419145049

He's weak to start but he ends up being the best overall. He's basically like Mul-T except he does more or less the same thing regardless of what range he's at, so he ends up out-scaling Mul-T in a practical sense because being too close to certain enemies past a certain point is a bad idea. Difference being, Mul-T is has slower movement speed while firing and his mobility skill is a bit more situational because its cooldown is longer and restricts what he can do, so Commando gets better late-game scaling there too because he can reposition more frequently without just leaving the fray all together.

Best build imo is one based off of Sticky Bombs. Commando has range-damage falloff but if you have a lot of Sticky Bomb stacks, you can plaster an enemy with them even across the map since he attacks so fast. Commando with a bunch of Sticky Bombs is the best answer to Magma Worms, for instance, even on the hell map when they decide to go 200mph up and down through the entire upper reaches of the map, it doesn't matter. Add in some AoE items to spread the bombs around (Ukulele and Ceremonial Dagger work the best) and it gets pretty dumb fast.