Shrines (Risk of Rain 2)

Risk of Rain 2 expands upon the Shrine system by adding several new shrines and shop types, on top of those seen in the original. Any items unlocked by at least one player in the game are available.

As shrines and shops drop the item onto the ground, one player can pay for them and another may pick them up. The only exception is the Blood Shrine.

Chance
Offer money, in the hopes of receiving a random item of random rarity (including Equipment). The cost increases with each use (including failed uses). Up to two items can be received per shrine.

Blood
Max three uses. Offer health to receive money. Takes 50%, then 75%, then 93% of your health, adding money to your wallet; the profits are not shared between teammates in multiplayer.

Combat
Single-use. Summons one or more random (map-appropriate) enemies for you to fight, usually slightly more powerful than current spawns. Higher difficulty means more, stronger enemies.

Mountain
Single-use. Increases difficulty; double the bosses, double the loot! Can be stacked up to thrice if three separate Mountain Shrines spawn, but doing so will almost certainly spawn Elite Bosses.

Defeating the boss after using two Shrines of the Mountain completes the Ascendant Challenge, and unlocks the Royal Capacitor Equipment for future playthroughs. As these Shrines also increase the likelihood of an Elite Boss to spawn, they are useful when chasing the Deicide Challenge.

Adds a special icon over the Teleporter, making it easier to see.

Altar of Gold
A single-use, extremely rare, type of shrine thats similar in appearance to the shrine of chance, but coated with gold. Offer a substantial sum of gold (compared to other map purchases) and it will spawn a "Gold Orb" on the Teleporter that will spawn a Gold Portal upon defeating the Teleporter boss(es). Taking this golden portal will put you in the Gilded Coast, which is currently the only secret stage of the game.

Woods
Max three uses. If you offer money to this shrine, an aura of healing appears around it. This healing aura heals you based on your max health. This shrine can only be found in the distant roost, A.K.A. the first stage with a lot of trees.

Fully upgrading a Shrine of the Woods completes the One With The Woods Challenge, and unlocks the Gnarled Woodsprite Equipment for future playthroughs.

Pod
A small pill-shaped pod that grants a small amount of money and experience when opened. No cost to open.

Chest
A small standard chest that costs a modest amount of money to open. Usually contains a Common item, with a small chance to get an Uncommon item, and an even lower chance to get a Rare instead.

Large Chest
A larger chest with three heavy bars on top. Costs two to three times as much as a regular chest to unlock, but the item within is always Uncommon or Rare instead.

Legendary Chest
An even larger golden chest that costs a lot of money to open, but always contains a Rare item. They are rare spawn on most maps and first appear in the fourth world. More than one can spawn, but there is always one in a tight cave in the middle of the map in the fourth world.

Multishop
Offers a choice of three items; once any one item is purchased, the other two are locked off and inaccessible. One or more may be random items of a given rarity (indicated by a giant ? with a rarity-colored border). All items on offer are the same rarity.

3D Printer
Converts a random held item into the specific item shown by the printer. Only takes items of the same rarity. Can be used an infinite number of times, limited only by the number of same-rarity items you have to convert.

Newt Altar
Costs 1 Lunar Coin. If used before activating the teleporter for the first time, spawns a 'blue orb' that then turns into a Blue Portal upon completing the teleporter event, allowing access to the Bazaar Between Time (which offers a selection of four Lunar items for 2 Coins each, or 'Reforging' 3 or 5 random items of the same rarity for a specific Uncommon or Rare item respectively). The Bazaar is also where players can unlock The Artificer for 10 Lunar Coins.

If used after the initial teleporter activation/completion, nothing occurs (but the coin is still spent).

Lunar Pod
Costs 1 Lunar Coin to open, and contains 1 random Lunar Item.

Order
Costs 1 Lunar Coin to activate, single-use. Converts all currently-held items of a given rarity into a single item of that rarity that you also currently hold. Can be very strong (e.g. converting all your white items into Soldier's Syringes for a huge boost to attack speed) but could also do something terrible like turn a pile of useful items into nothing but Wax Quails.