Difficulty

Difficulty affects how hard the game will be to play. There are two types of difficulties in Risk of Rain:


 * 1) Starting Difficulty
 * 2) Scaling Difficulty

Starting Difficulty
The Starting Difficulty is the difficulty that the player can set at the beginning of any game. There are a few differences between each respective starting difficulty:


 * Different starting cash
 * Different starting health
 * The harder the difficulty, the quicker the in-game difficulty rises with time
 * Enemies do more damage on harder difficulties
 * More frequent boss spawns on harder difficulties
 * Chests/shops etc. cost more on harder difficulties
 * Teleporters take longer to activate on harder difficulties

There are three starting difficulties a player can choose from:


 * Drizzle Icon.svg
 * Rainstorm Icon.svg
 * Monsoon Icon.svg

Starting Gold:

Scaling Difficulty Duration: 9 minutes

Teleporter duration: 90 seconds

Base Health is increased by 50Hp

Heath Regeneration per level is increased by 1.8HP/second

Starting Gold:

Scaling Difficulty Duration: 4.5 minutes

Teleporter duration: 90 seconds

Starting Gold:

Scaling Difficulty Duration: 3 minutes

Teleporter duration: 120 seconds

Blighted enemies have a chance to spawn on this difficulty.

Scaling Difficulty
The Scaling Difficulty is the difficulty that increases after the start of a game. A scaling difficulty simply means that as time increases, so does difficulty. Represented in a bar on the HUD, every minute increases the enemies’ power and spawn count, developing a great sense of urgency. . There are currently ten named scaling difficulties, starting with "Very Easy" and ending with "HAHAHAHA":



The scaling difficulty does not stop increasing once "HAHAHAHA" is reached, although the bar runs out of room.