Talk:Providence/@comment-72.28.168.176-20131223052121/@comment-24292330-20131226005656

As far as I can tell, the game's underlying setting is one of an epic tragedy. After all, it does seem like the player completely levels the entire planet and a large portion of its inhabitants. Providence and many of the bosses feel like sacred guardians who will do whatever it takes to uphold the peace, and the player is definitely the bad guy here, even though it doesn't feel like it until later on.