Thread:Pandaman018/@comment-5107036-20140704111842/@comment-24986675-20140708233148

Hey, I've added most of the item pages onto their appropriate category pages. Here're some feedbacks.

1. Currently, all items will be added to 'Activated' sub-category as long as they have 'activate' parameter. I personally think it would be better if we only add pages that contains 'chance' parameter to the 'Activated' sub-category. The reasons are: Anyway, I've already added blank 'chance' param to all 'Activated' items so either way those items will work properly XD
 * I temporarily have to put '?' on the 'chance' param for items like Permafrost and Plasma Chain whose activation chance are still unknown, so they are not categorized into 'Activated' sub-category. Maybe we can remove the 'chance' param to leave it uncategorized until someone finally unveil those mysterious chances :3
 * For some categories like 'on death' or 'when at low health', they have only a few items and all items are always activated. We don't really have to give sub-categories for them.
 * If someone creates a new items page (although very unlikely unless the author adds new items) carelessly, they won't leave a 'Chance' activated item into 'Activated' sub-category by mistake.

2. In On Hit Items, there're two items activated conditionally: I've put them under 'Activated' sub-category, but maybe it's better to find a way that indicates they're different to other items in that sub-category.
 * Crowbar is always activated on enemies whose HP are above 80%.
 * The Ol' Lopper is always activated on enemies whose HP are below 9%.

3. I checked the whole item list and found out there's only one item Spikestrip belongs to the category When Hit Items. Thus, we could just remove this category as other potential one-item categories. Otherwise, we can create categories 'On Level Up' for Warbanner, 'On Drone Attack' for Arms Race, 'On Shrine Activation' for Snake Eyes, and so on. But I don't see the point for creating these. What do you think?