Providence

Strategy
Providence is the final boss in the game and has 3 phases.

First Phase

In his first phase he will teleport to you with a downward slash if you are far away from him and hack at you with an advancing slash if you are close by, both deal enough damage to warrant caution, however, both attacks are very easy to avoid simply by staying in motion.

After every 3 teleport slashes or normal swings he will thrust his sword into the ground which creates a shockwave that will knock you upwards then stun you for a few seconds if it hits directly. You cannot run from the attack to dodge it as it has infinite range until it hits something whether that'd be the player or a wall. Note, ledges do not stop the shockwave as it will travel down "off" of the ledge onto the next floor underneath and keep going. This attack is easily avoided by simply hanging onto a ladder or using a well timed jump. If you've gotten Jetpack items throughout the run it should be fairly easy to avoid if you follow the pattern to see it coming.

Once Providence has used his Shockwave attack twice, he will stand still and start targeting you with many delayed projectiles. In solo runs this is extremely easy to avoid as all you need to do is stay mobile, you can even get hits in on him because he won't move or dodge any attack. In co-op runs be more alert to your team mate's positions and directions of movement as this attack will target all living players. Crossing each other's paths will likely result in one or both of you taking heavy damage from the explosions due to it being much harder to avoid unless you're well coordinated.

It should also be noted that Providence has a buff skill in where he shields himself, indicated by a floating shield icon above his head. Unless you can deal massive amounts of hits in very little time, it's generally recommended to avoid fighting him in this state as all damage inflicted upon him will only result in 1's.

Second Phase

After beating his first phase Providence will summon 2 Gilded Wurms, each with their own health bar.

The red worm will first indicate it's attack with a target reticule which is followed by a laser stream that starts at the target's position then homes in on the nearest player, it deals damage extremely quickly and should be avoided at all costs.

The blue worm fires a spread of 5 projectiles 3 times in a row. It doesn't do much damage and can easily be avoided when far away but if it hits you at point blank it will deplete your HP fairly rapidly so taking consideration of the blue worm's head is important.

Both worms however suffer from an extreme weakness similar to the Magma Worm albeit even moreso due to their slow movement and not being able to plummet fast enough into invincibility. Their weakness is that they're multisegmented and every single segment will take damage from attacks. Any skill that can hit multiple segments easily will make very short work of the worms.

To progress from this phase both worms must be destroyed so if you can't kill both quickly in succession, don't worry, as the phase won't advance until both are dead.

Third Phase

When you kill the Wurms, Providence will come back, this time with 2 beefed up Temple Guardians.

His attacks are all the same as his first phase so use the same tactics.

However, Providence has a new trick in his final phase. His shield buff from his first phase not only guards him from damage, but also summons a shadow version of Providence. This doubles the amount of attacks coming at you making the fight much harder for characters that have no way of attacking and staying mobile at the same time. Although the shadow can be killed to make the fight easier, it is not recommended to focus on getting rid of the shadow as Providence can easily create another one. There is, however; a very dangerous attack to look out for from the shadow, when it gets to the part of the pattern where he aims at you with delayed projectiles, instead of easily dodged single target at your location projectiles, the shadow will aim multiple delayed projectiles all around your location making it much harder to avoid. It should be also noted that the shadow version of this attack hits for insane amounts of damage and should be avoided no matter what, even if it means you'll be getting hit by Providence.

Aftermath

"What... are you?"

After beating his third phase everything is over, you can either take a breather and bask in the glory of your victory or hurry and hit the console and get out of there. Either way, congratulations, you just beat the game!

Tips

 * Using the keycards on the rooms will let you bring helpful things into the boss room. Cabins- Nano Chest (Gives you use items during the fight or even before hand, it also refreshes at a slow rate), Medbay- Surgery Table (Heals you and your team members if they are also nearby the table), Armory- Gauss Cannon (Deals heavy damage if you lure the boss onto the same platform as the cannon and activate it, the boss does NOT have to be infront of the barrel, it will still hit if he's on the cannon itself.)
 * If you climb near the top of the ladder on either the top left or top right platforms and wait for Providence to shoot his delayed projectiles at you then run to the other platform on the opposite side before he can move, his AI will glitch out and constantly try to move to you but only be able to spaz out on the ledge. This makes the fight extremely easy for any ranged characters, however, is completely pointless for melee focused characters such as HAN-D or the Mercenary as you will not be able to get at the boss either.
 * If you climb either of the ladders and wait at the top, Providence will attempt to teleport on top of you but will get stuck in the ceiling, with his feet one tile above the ground. He won't be able to hit you unless you jump (not even with the shockwave attack) but will think you're in range and continue attacking without teleporting again. If you jump and attack between his swings you can continue hitting him with impunity until he gets to his delayed projectile attack.
 * The Miner is one of the best characters for fighting this boss, especially solo, as his great mobility and decent damage output give him a huge advantage over both the boss and the Wurms.  In addition, To The Stars makes a great counter for the boss's highly annoying sword teleport attack. Other good solo choices are the Huntress (who can run away and attack at the same time) and the Engineer (whose turrets can easily hold his attention for as long as they survive, letting you attack aggressively, and whose mines do good damage to the worms).