Thread:Pandaman018/@comment-5107036-20140704111842/@comment-5107036-20140711030711

Sorry! Just got a new job, it's pretty taxing on my time. I just got on now!

1. Let me address some of your questions:


 * In the chance parameter, you can enter any value. It doesn't have to be a number, so a simple question mark would still categorize it.  I personally don't see a problem with this, because it is unknown.  If you like, you can turn the ? into a link to edit the page by placing  into the template instead of just ?.


 * I created subcategories for ALL of the current activation categories just in case, but I do agree with your logic. I won't delete the categories, just in case, but I can still have those item pages fixed so that they only go to said categories, and not the subcategories.


 * Understood. I think overall in response to question 1, what we are experiencing here is a classic case of over-categorization of items.  I will try to simplify the template so that so many categories don't become cluttered and confusing like they are now.

2. Thanks! I haven't decided when to categorize conditionally activated items yet. This is something that needs to be worked on.

3. The Fire Shield I believe would also fall into the Category:When Hit Items. Granted, there are some conditions to be met. I don't like to add categories if there isn't more than one page that would fit into it. Of course, as for the other conditions, I 100% agree. I made the template so that, if you wanted, you technically *could* put "On Level Up" or "On Drone Attack" or whatever into the activate parameter and it would show up in the item description, but that item would not be categorized into any category and there would be no link to a category, because no category exists for that activation criteria.

Again, sorry for the (I guess not-so-late response, but still. I am busy, and I might not be able to respond *right* away, regularly.)