Damage

Players can deal many types of damage. However, in all of the items, there is only one item that permanently gives a damage increase- "The Hit List". The only other way to get a permanent damage increase is by leveling up. All damage is based off of a percent of your Dmg Stat so that it scales throughout the game.

The Crowbar deals extra damage of whatever type of damage you hit the enemy with. So if an Electric Blue attack hit the healthy monster, then the extra damage will be dealt in Electric Blue.

When dealing damage there are 12 different types of damage-

Active White- This damage is dealt only when players attack, use the Shattered Mirror use item, or when the Fire Shield procs and hits enemies. Active white is one of the two damages that trigger "On Hit" effects, like AtG Missile Launcher mk.1 or Hyper threader.

Non-Active White- Non-Active White is dealt only with drones and does not trigger on hit effects.

Bleeding Red- This damage can be dealt with the "Rusty Blade" item or the "Sawmerang" use item. Bleeding wears off over time and does not trigger on hit effects.

Bonus Yellow- A lot of on hit effect deal bonus damage like, mortar, hyperthreaded laser, golden gun (needs confirmation) and the AtG missile launchers. Ceremonial Dagger do this as well. Does not trigger on hit effects.

Electric Blue- This Damage is only caused by the Ukulele and hits multiple enemies at once. Does not cause on Hit Effects. Once this type of damage procs, all enemies hit will be affected.

Active Poison Green/Yellow- The Acrid's 4th attack is the only way to perform this damage, wears off overtime but spreads to other enemies.

Non-Active Poison Green/Yellow- The Acrid is the only character that can deal this damage. Wears off over time. Does not trigger On hit effects.

Electric Purple- Electric purple is only dealt when using The "Tesla Coil". Hits multiple enemies. Does not trigger on hit effects.

Thallium Maroon/Purple- Thallium is the only way to deal this damage. Wears off over time. Does not trigger on hit Effects.

Fire Orange- Can only be dealt when using "Firemans Boots" or "Gasoline". Does not trigger on hit effects.

Critical White- Critical whites are active whites that deal substantially more damage.

Critical Yellow- Critical yellows are Bonus Yellows that deal substantially more damage.