Talk:Armor/@comment-1582873-20140221142605/@comment-1582873-20140223060615

Also forgot to mention, but the patch notes for Beta patch 0.30.5.0 state that

"Repulsion armor changed to 500 armor (83% damage reduction) rather then full invincibility"

Now, that just goes and ruins any idea we had about the scaling of armour. Anyone that knows math can try and work this out for us, but good luck.