Elite

Elite enemies are similar to their basic comrades, except they have a different color and added abilities. Upon reaching the third stage, most elite variants will have a second, passive effect. Elites naturally have increased healthpools and reduce the effectiveness of any crowd control affecting them.

Elite Colorings
There are several different colorings of elite enemies, each giving different abilities.

Blazing (Red)
Leaves a trail of fire behind and has increased damage.

Frenzied (Yellow)
Has increased movement speed, attack speed, and may teleport to you.

Volatile (Orange)
Has explosive attacks and will randomly launch a missile at you (Similar to the AtG Missile Mk. 1 )

Overloading (Blue)
Has an electric aura similar to the tesla coil.

Leeching (Green)
Has even more of a greatly increased healthpool, will heal nearby enemies, and gains health on landing an attack.