Elite

Elite enemies are similar to their basic comrades, except they have a different color and added abilities. Upon reaching the third stage, most elite variants will have a second, passive effect. Elites naturally have increased healthpools and reduce the effectiveness of any crowd control affecting them.

Both monsters and bosses can be Elite. Some bosses gain unique abilities and traits along with their variation.

56 Leaf Clovers give a chance that Elite monsters drop Items on death. Elite bosses can drop an item for being a boss, and another item for being Elite.

It should be noted that Evolved Lemurians, Archer Bugs, and Jellyfish do not have an elite version.

Elite Colorings
There are several different colorings of elite enemies, each giving different abilities.

Blazing
Blazing (red)

Leaves a trail of fire and has increased damage.


 * A Blazing Colossus will spawn Blazing Wisps instead of Rock Golems.

Frenzied
Frenzied (yellow)

Has increased movement speed, attack speed, may teleport to you and attacks bypass guardian's heart's shield.


 * A Frenzied Colossus will spawn two Frenzied Rock Golems instead of one ordinary.

Volatile
Volatile (orange)

Has explosive attacks and will randomly launch a missile at you (Similar to the AtG Missile Mk. 1 )

Overloading
Overloading (blue)

Has an electric aura similar to the Tesla Coil which deals electric type damage when on contact with the player.


 * An Overloading Colossus will spawn 6 Jellyfish instead of Rock Golems.


 * An Overloading Magma Worm will still deal electric damage when the player is on a rope, removing this common tactic for fighting Magma Worms.

Leeching
Leeching (green)

Has an even greater healthpool increase, will heal nearby enemies, and regains health on landing an attack.

Trivia

 * Elite versions of various types enemies could be a reference to Diablo II, which has a specialized elite "Champion"-type enemies that have different colors, and do more damage.