Save values

You can directly change save values of your save.ini to change the progress that you have in the game. I would recommend that you play through the game once to unlock everything, the game is worth it, but if you somehow lose any item or character you earned this will show you how to get them back easily.

NOTE: Cheating can seem like fun, but can also take a lot of the fun out of the game! Save values are provided so that you might be able to contribute to the wiki in an effort to save time, but you should really play the game legitimately if you are into that.

Achievements
When you save the following commands in the [Achievement] section on its own line, it has certain effects on your game. To do this, make a new line stating "achievementX=2", where X is the number of a given achievement you want to unlock, preferably under other completed achievements (or their progress in case you unlocked none, if not even that, achievements are on the top of the file).

Achievement Unlocks:

 * 0 = Gasoline : Defeat 20 Lemurians in one playthrough. (Steam: Lizard Bait)
 * 1 = Unstable Watch : Complete the 1st stage in under 5 minutes.
 * 2 = Soldier's Syringe : (Commando) Dodge 7 lethal attacks.
 * 3 = Lost Doll : Survive a boss with less than 20% health.
 * 4 = The Back-Up : Have 4 drone helpers at once.
 * 5 = Paul's Goat Hoof : Fail a shrine 3 times in a row. (Steam: Better Luck Next Time)
 * 6 = Bandit
 * 7 =56 Leaf Clover: Kill the scavenger.
 * 8 = The Ol' Lopper : Survive 40 minutes. (Steam: The Lone Survivor)
 * 9 = Pillaged Gold : (Bandit) Kill a boss with Lights Out.
 * 10 = The Hit List : (Bandit) Reset your cooldowns with "Lights Out" 15 times consecutively.
 * 11 = Fireman's Boots : Survive in lava for 1 minute straight.
 * 12 = Photon Jetpack : End a teleporter timer with 0 enemies on the map
 * 13 = Hyper-Threader : Activate the 3rd teleporter without being hurt once.
 * 14 = Enforcer
 * 17 = HAN-D
 * 20 = Huntress
 * 23 = Engineer
 * 26 = Miner
 * 29 = Sniper
 * 32 = Acrid
 * 47 = Mercenary
 * 49 = CHEF
 * 52 = Loader

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Monsters
All monster values are in order of appearance in your monster log, apart from the order in achievements and directly correspond to the monsters place in the log. Ex: mons0=1 in the save.ini in the [Record] section makes the Lemurian log appear, as it is the first entry and indexing begins at 0. Monsters are unlocked much like achievements. Instead of "achievementX=2" you'd write under the "[Record]" category "monsX=1".

Monster Unlocks:

 * 0 = Lemurian
 * 1 = Rock Golem
 * 2 = Wisp
 * 3 = Greater Wisp
 * 4 = Sand Crab
 * 5 = Jellyfish
 * 6 = Child
 * 7 = Spitter
 * 8 = Tiny Imp
 * 9 = Black Imp
 * 10 = Mushrum
 * 11 = Whorl
 * 12 = Clay Man
 * 13 = Bighorn Bison
 * 14 = Mechanical Spider
 * 15 = Gup
 * 16 = Parent
 * 17 = Evolved Lemurian
 * 18 = Temple Guard
 * 19 = Elder Lemurian
 * 20 = Archer Bug
 * 21 = Colossus
 * 22 = Wandering Vagrant
 * 23 = Magma Worm
 * 24 = Ancient Wisp
 * 25 = Imp Overlord
 * 26 = Ifrit
 * 27 = Toxic Beast
 * 28 = Cremator
 * 29 = Scavenger
 * 30 = Providence

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Items
Items are unlocked much like achievements. Instead of "achievementX=2" you'd write under the "[Record]" category "itemX=1"

Item Unlocks:
First Line - Second Line - Third Line - Fourth Line - Fifth line - Sixth line - Seventh line - &
 * = Meat Nugget
 * = Fire Shield
 * = Bustling Fungus
 * = Lens Maker's Glasses
 * = Sprouting Egg
 * = Headstompers
 * = Life Savings
 * = Barbed Wire
 * = Rusty Knife
 * = Mysterious Vial
 * = Mortar Tube
 * = Warbanner
 * = Monster Tooth
 * = Crowbar
 * = Medkit
 * = Bundle of Fireworks
 * =  - Requires achievement
 * = Paul's Goat Hoof - Requires achievement 5
 * =  - Requires achievement
 * =  - Requires achievement
 * = Soldier's Syringe - Requires achievement 2
 * =  - Requires achievement
 * =  - Requires achievement
 * = Gasoline - Requires achievement 0
 * =  - Requires achievement
 * = Time Keeper's Secret
 * = Smart Shopper
 * = Infusion
 * = Will-o'-the-wisp
 * = AtG Missile Mk. 1
 * = Tough Times
 * = Energy Cell
 * = Rusty Jetpack
 * = Leeching Seed
 * = Ukulele
 * = Boxing Gloves
 * = Prison Shackles
 * = Guardian's Heart
 * = Hopoo Feather
 * = Frost Relic
 * = Red Whip
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * = 56 Leaf Clover - Requires achievement 7
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * = Thallium
 * = Tesla Coil
 * = Old Box
 * = Beating Embryo
 * = Permafrost
 * = AtG Missile Mk. 2
 * = Happiest Mask
 * = Plasma Chain
 * = Heaven Cracker
 * = Rapid Mitosis
 * = Ceremonial Dagger
 * = Repulsion Armor
 * = Brilliant Behemoth
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * = The Ol' Lopper - Requires achievement 8
 * = The Hit List - Requires achievement 10
 * = Photon Jetpack - Requires achievement 12
 * =  - Requires achievement
 * =  - Requires achievement
 * = Fireman's Boots - Requires achievement 11
 * = Hyper-Threader - Requires achievement 13
 * =  - Requires achievement
 * =  - Requires achievement
 * = Rotten Brain
 * = Safeguard Lantern
 * = Snowglobe
 * = Explorer's Key
 * = Foreign Fruit
 * = Instant Minefield
 * = Jar of Souls
 * = Carrara Marble
 * = Sawmerang
 * = Shattered Mirror
 * = Disposable Missile Launcher
 * = Gold-plated Bomb
 * = Drone Repair Kit
 * = Thqwib
 * = Dynamite Plunger
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * =  - Requires achievement
 * = Unstable Watch - Requires achievement 1
 * = Lost Doll - Requires achievement 3
 * = Pillaged Gold - Requires achievement 9
 * =  - Requires achievement
 * = The Back-Up - Requires achievement 4
 * =  - Requires achievement
 * =  - Requires achievement
 * = Legendary Spark
 * = Imp Overlord's Tentacle
 * = Burning Witness
 * = Colossal Knurl
 * = Ifrit's Horn
 * = Nematocyst Nozzle

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Artifacts
Artifacts are counted as items in save file. Write in under [Record] part as "artifactX=1" as if X is artifact name. Down here is list of all artifact you can use its number to replace X.

Artifact Unlocks:

 * 0 = Honor (Enemies always spawn as elites.)
 * 1 = Kin (Only one enemy type spawns per stage.)
 * 2 = Distortion (Lock a random skill every minute.)
 * 3 = Spite (Enemies explode on death.)
 * 4 = Glass (Deal 500% damage, but have 10% health.)
 * 5 = Enigma (Use items have a random effect.)
 * 6 = Sacrifice (Chest no longer spawn; monsters now drop items on death.)
 * 7 = Command (Items are no longer random.)
 * 8 = Spirit (Characters run faster at lower health.)
 * 9 = Origin (Imps invade the map every 10 minutes.)

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