Talk:Characters (Risk of Rain 2)/@comment-27104609-20200906025229

I definitely agree with the below comments. Sniper was by far my favorite in RoR1, especially with Behemoth and a ton of enemies all in one place. In translation to 3D, the Sniper could, for example, take influence from the Sniper from TF2, especially in MvM. Timing reloads would be an interesting mechanic for RoR2 and charging aim to do more damage with the drawback being vulnerable would make an interesting dynamic for multiplayer and be a classic risk/reward. Though, sadly, the backwards somersault likely can't stay, considering moving backwards in a TPS isn't a good mixture, and otherwise gaming it would be obnoxious as the player would have to constantly be turning around to move forward quickly. The best part is that Sniper could be especially useful in RoR2 considering that in RoR1 you couldn't even see that far away from your character in the first place, but now you can actually run away like a coward and then snipe from afar. Maybe that could be seen as an issue or overpowered or something, but then you just add a slight damage falloff to disincentize it, or something. The big design issue, I think, would be going from third person to first person depending on how looking down the scope would work, though taking from RoR1 a solution might be to just have a distinct red line to indicate where one is shooting.