Talk:Unstable Watch/@comment-76.84.243.142-20131121204913

With Rapid Mitosis and Beating Embryo, I've completely stopped time with this. The seconds stack on each other as well, so if you activate it again with five seconds left, they are not lost to the new 14.

Teleporter time will continue even if time is stopped.

While time is stopped, no mobs will spawn, I've completely skipped levels by stopping time, finding the teleporter, and just standing over it for the 90 seconds, hitting the G key whenever available. Nothing spawned, not even a boss.

I /think/ lava worms can spawn while time is stopped, but they will not roar or show health bars. As well, their corpses remain harmful to you and your drones will continue firing at it until time is resumed for the corpses to fall off the map. I think this because when I resumed time in the forest once, I was immediately swarmed with 5 worms, one overcharged (very unpleasant!)

Ghosts will not lose their duration, however, they will also not move or attack.

No mobs move, not even through knockback, allowing for lots of bonus damage.

I've seen Ifrits sliding across the top platform while time was stopped, this happened twice in one game.

Slot machine item drops will continue working.

Health drain shrines will still explode if the teleporter is activated.

Some mobs (like the Imp Overlord and Scavenger) will flip animation to face their attacker.

Gup makes a nice hemisphere of mini gups with The Happiest Mask.

Hitting the esc key and then returning back to game resumes the music (great for Contact Light). However, if you haven't started the music for the new level, the previous level's music will continue playing until you've resumed time long enough for the music to change on it's own, allowing mobs to spawn.

The ticking sound will continue under the regular music if you resume the music.

Life Savings will still give you gold.

Game difficulty will still increase.