Talk:Enforcer/@comment-5878823-20150415065227/@comment-15607600-20150428205219

He's basically the easiest class to use if you're bad at getting hit. But you just have to play "not getting hit" differently. Attacks don't just get through the shield; certain types have no vector, if you will, such as shock effects, and will hit no matter what. I spent 30 minutes last night kiting sets of 5-6 wandering vagrants around and no nematocysts damaged me as long as I made them hit the shield and not my body. All it takes is a little awareness to make sure nothing will walk behind you. There are only 2 mobs I can think of that do that (without Spirit on): the small sprites, and the enforcer-looking guys that try to shank. As long as you have room to back up, or are on a ledge, they can't touch you either. Frankly I like this method because not many games can pull something like it off. Simple damage reduction would suck because taking reduced damage means you still need the sustain to regain that HP back, and that's only a reliable strategy if you play Command. This way takes much more skill. Also, tanking in this game doesn't really exist because most forms of damage don't stop when they hit you. Your squishy buddies can't stand just behind you and expect to never get hit.

Shotgun is weak, yes, but directly balanced by the fact that it *penetrates*. Compare directly to Commando: fast speed, similar damage, but get a pile of >3 enemies and you're in trouble because you only hit the front one. Enforcer punches them all. Scaling would be nice, though.