Talk:Hyper-Threader/@comment-696579-20140627144014

The damage caused by this item is independant of the damage of the individual attack used.

Tested on the Bandit, each skill's procs of this item did the same amount of damage; also the damage caused by this item varies between hits, it has a damage range.

It's possible that the damage of this item is based directly upon the "damage" stat (which your damage% attacks are based off of), but it could also be based upon the character's 1 ability's damage value. The game isn't consistently coded, so without testing on a second character I can't tell which it is.

If it's based on the damage stat, then characters whose auto-attacks are greatly different in damage% will cause similar damage ranges with this item; if it's based upon the auto-attack's damage%, then it will vary greatly.