Talk:56 Leaf Clover/@comment-26353307-20150427195701/@comment-97.20.98.209-20150529133333

The 1% per,100% cap is most correct. The first stack might confer a highe bonus than 1% drop chance, but that's hard as hell to test.

In my masochistic/obessive experience with every version i can find, the "4% per, stacking to 8, 30% cap,"  never applied to clover. From what i understand, that information came from early data mining before artifacts were implemented, and was a bit of code that had no connection to anything else in the game. Implying, to me, it was code for the unfinished artifact system. If you notice, there are 8 distinct difficulty levels, so it would follow the "4, 8, 30" is how sacrifice works. 4% chance to drop at start, 4% more per difficulty level, capping at 30% at HAHAHA. This is also consistent with my testing. As I've cleared with 100 stacks of clover without sacifice and had a 100% drop from everything that can spawn as elite (with double drops from elite bosses) and with 0 stacks and sacrifice, where the drop rate seems to coincide with 30% at HAHAHA, and with 100 clovers with sacrifice, where elites seem to have a 30% chance to drop two items and a 100% chance to drop one. Not sure if bosses were dropping 3 as I wasn't exactly in a "counting position" at the time.