Talk:Soldier's Syringe (Risk of Rain 2)/@comment-64.31.210.96-20190418040002/@comment-64.31.210.96-20190424073544

@Sakkeman Yeah, I was talking about visual logic. Considering that that's the only thing that dictates where items appear on the character model, ahah.

But even aside from purely visual logic -- when you look at Stims being used in any video game (Starcraft's Terran Marines using Stim Packs for attackspeed+movespeed, Titanfall's Pilots using Stims for movespeed+healing, and RoR giving instant attack speed), the effects are almost always instantaneous. Thus, injecting at the site where the effect needs to be taking place is the only thing that makes sense.