Elite

Elite enemies are similar to their basic comrades, except they have a different color and added abilities. Upon reaching the third stage, most elite variants will have a second, passive effect. Elites naturally have increased healthpools and reduce the effectiveness of any crowd control affecting them.

Both monsters and bosses can be Elite. Some bosses gain unique abilities and traits along with their variation.

56 Leaf Clovers give a chance that Elite monsters drop Items on death. Elite bosses will can an item for being a boss, and another item for being Elite.

Elite Colorings
There are several different colorings of elite enemies, each giving different abilities.

Blazing (red)
Leaves a trail of fire behind and has increased damage.


 * A Blazing Colossus will spawn Blazing Wisps instead of Rock Golems.

Frenzied (yellow)
Has increased movement speed, attack speed, may teleport to you and attacks bypass guardian's heart's shield.


 * A Frenzied Colossus will spawn two Frenzied Rock Golems instead of one ordinary.

Volatile (orange)
Has explosive attacks and will randomly launch a missile at you (Similar to the AtG Missile Mk. 1 )

Overloading (blue)
Has an electric aura similar to the Tesla Coil.


 * An Overloading Colossus will spawn 6 Jellyfish instead of Rock Golems.


 * An Overloading Magma Worm will still deal electric damage when the player is on a rope, removing this common tactic for fighting Magma Worms.

Leeching (green)
Has an even greater healthpool increase, will heal nearby enemies, and regains health on landing an attack.