Huntress

Tactics

 * The Huntress benefits from both on hit and on kill items. will proc on-hit items on each bounce. (Compared to most skills, which normally count as one hit, such as the Mercenary's .)
 * Because of 's ability to proc on hit items, items such as the Brilliant Behemoth and the Ukulele can give the Huntress fantastic AOE damage.
 * Using and combining  to round up monsters into a tight group will make  very effective.
 * The Huntress can run backwards if you remain firing, allowing you to be on the move while dealing damage
 * Combining the with a decent critical chance (be it from  or other crit-based items) allows the huntress to use her  almost as a primary attack, especially in later levels. Since it bounces to a maximum of four enemies, with a 100% critical chance, each arrow will reset the timer, as well as one second's worth of the timer after it, allowing for extremely rapid firing of the.
 * This setup pairs extremely well with the (for reduced cooldown), as well as  and  for on-crit speed-ups and heals.

Trivia

 * The in-game description of 's damage was reduced to 120% from 140% in Patch v1.2.0
 * The Laser Glaive is probably a reference to Warcraft III, where a Night Elf unit, the Huntress, attacked her enemies by throwing glaives that could bounce to another target. Blink could be a reference to the Warden, a Night Elf hero who possessed a similar spell with the same name.
 * You can use Huntress' ability Blink after you are killed, as well as activate the teleporter after doing so.

Bugs

 * Reaching high attackspeed leaves her stuck in a permanent autoattack animation

History
Huntress