Environments (Risk of Rain 2)

The environments are the levels in Risk of Rain 2. Currently, seven main levels exist, as well as three secret ones.

The following may contain spoilers!

Combat Environments
The combat environments consist of seven different settings, with one of two alternatives being available for the first three stages, and one for the last stage. These settings are selected when the teleporter is activated, and may change during the run. (ie. first time around level one may be Titanic Plains, and looping may take the player to Distant Roost)

Distant Roost
"Ground Zero"

A cliff overlooking a sea, or a lake, with multiple islands visible in the distance. One of them is sometimes accessible. The area sports some trees, and sometimes Shrines of the Woods.

Large, passive, dragonfly-like creatures spawn in this map. They fly far above the other islands, and can generally only be hit with long-range attacks. Shooting and killing them does nothing.

Titanic Plains
"Ground Zero"

A large plain, bordered on one side by a high cliff, on the other by a steep drop. This area features multiple different-sized stone rings.

Wetlands Aspect
"Rehabilitation zone"

A mire, featuring large, fallen trees. Ruins of walls and other buildings litter the watery level. The Altar of N'kuhana is located underneath the map, accessible through the hole in the cliff, under the stone walkway.

Abandoned Aqueduct
"Origin of Tar"

A desert with remains of aqueducts and bones of massive animals. Going beyond the line of flags that border the desert will result in tar starting to attack the player. A hidden path, closed by an ancient gateway, is located here. The gate can be opened by pressing the hidden stone buttons placed in random locations on the map.

Rallypoint Delta
" 'UES Contact Light' Survivor Camp"

One of the two possible third stages, this arctic stage seems to be the crash-site of at least some of the containers from ''UES Contact Light. ''A cave is located in the wall surrounding the map, and an island can be seen in the distance. Though it may seem to be accessible by hopping from container to container, it is currently unreachable.

The Timed Security Chest always spawns somewhere on this map.

Scorched Acres
"The Wisp Sanctuary"

One of the two possible third stages, this garden-like stage with multiple tiers is located in a forest.

Abyssal Depths
"Tectonic Relics"

A hellish underground stage, with glowing crystals and massive chains. This map has a long cave inside one of the walls, and multiple platforms above the ground level. The platforms can be reached by walking along the chains, or by walking into the steam vents.

Legendary Chests first spawn here, each yielding a Rare item. There is always one hidden beneath the large stones, underneath the highest platforms, and sometimes others in random locations.

Bazaar Between Time
A secret shop level that can be accessed by entering the Blue Portal, spawned randomly or by donating a Lunar Coin to a Newt Altar.

A Moment, Fractured
A fractured level filled with Easter eggs. The location of the Obelisk, necessary for unlocking the Mercenary. Accessible through the Celestial Portal, which spawns when completing the third level more than once.

Gilded Coast
A secret boss arena, accessible by donating money to a randomly spawning Altar of Gold and entering the Gold Portal.