Ancient Scepter



The changes to each classes fourth abilities are as follows:

Commando: Suppressive Fire -> Suppressive Barrage: Fires rapidly, stunning and hitting nearby enemies for 10x60% damage total.

Enforcer: Enforcer: Crowd Control -> Tear Gas: Launch a chemical grenade, fearing and knocking back enemies in a huge radius for 250% damage. Can bounce at shallow angles.

Bandit: Lights Out -> Assassinate: Take aim for a headshot, dealing 2x600% damage. If the ability kills an enemy, the Bandits cooldowns are all reset to 0.

Huntress: Cluster Bomb -> MK7 Rockeye: Fire an explosive arrow for 320% damage. The arrow drops bomblets that detonate for 12x80%.

HAN-D: FORCED-REASSEMBLY -> UNETHICAL-REASSEMBLY : APPLY GREAT FORCE TO ALL COMBATANTS FOR 400%, KNOCKING THEM IN THE AIR AND STUNS AND SHOCKS.

Engineer: Auto-Turret -> 'Auto-Turret Mk. 2': Drop a turret that shoots for 3x100% damage for 30 seconds. Hold up to 3.

Miner: To The Stars -> Starbound: Jump into the air, hitting enemies below for 5x180% damage total.

Sniper: Spotter: SCAN -> Spotter: ISOLATE: Send your Spotter out to analyze the most dangerous enemy, slowing and increasing critical strike chance against it by 100%.

Acrid: Epidemic -> Pandemic: Release a deadly disease, poisoning enemies for 100% damage per second. The contagion spreads to two targets after 1 second. If an enemy is killed by Pandemic, you are healed.

Mercenary: Eviscerate -> Massacre: Target the nearest enemy, attacking them for 6x110% damage. You cannot be hit for the duration.Refreshes duration on kills, jumping to nearby enemies.