Shrines (Risk of Rain 2)

Risk of Rain 2 expands upon the Shrine system by adding several new shrines and shop types, on top of those seen in the original. Any items unlocked by at least one player in the game are available.

As shrines and shops drop the item onto the ground, one player can pay for them and another may pick them up. The only exception is the Shrine of Blood.

Chance
Offer money, in the hopes of receiving a random item of random rarity (including Equipment). The cost increases with each use (including failed uses). Up to two items can be received per shrine.

Blood
Max three uses. Offer health to receive money. Takes 50%, then 75%, then 93% of the players health, giving gold to just the user; the profits are not shared between teammates in multiplayer. The amount awarded is based on the users max life, so having more will award more gold. The gold is received even if the damage is blocked by Tougher Times. However, if the player has Transcendence, no life is taken and no money is awarded, but the shrine is still used.

Shields are not counted as life.

Combat
Single-use. Summons one or more random (map-appropriate) enemies for the players to fight, usually slightly more powerful than current spawns. Higher difficulty means more, stronger enemies.

Mountain
Single-use. Turns the Boss battle at the teleporter into the mountain's challenge, meaning more bosses(of the same type) will spawn, and one more item(each item is the same) will be awarded. Each shrine gives one more item, and spawns more bosses. Can be stacked up to thrice if three separate Mountain Shrines spawn, but as the game replaces a certain amount of the same enemy with an elite, an elite boss will likely spawn.

Defeating the boss after using two Shrines of the Mountain completes the Ascendant Challenge, and unlocks the Royal Capacitor Equipment for future playthroughs. As these Shrines also increase the likelihood of an Elite Boss spawning, they are useful when chasing the Deicide Challenge.

Adds a special icon over the Teleporter, making it easier to see.

Woods
Max three uses. If money is offered to this shrine, an aura of healing appears around it. This healing aura heals players based on their max health. More activations increase both the area of healing and the amount healed. This shrine can only be found in the Distant Roost, one of the first stages.

Fully upgrading a Shrine of the Woods completes the One With The Woods Challenge, and unlocks the Gnarled Woodsprite Equipment for future playthroughs.

Altar of Gold
A single-use, extremely rare, type of shrine that's similar in appearance to the shrine of chance, but coated with gold. Offer a substantial sum of gold (compared to other map purchases) and it will spawn a "Gold Orb" on the Teleporter that will spawn a Gold Portal upon completing the Teleporter event. This golden portal will take the players to the Gilded Coast, which is currently the only secret combat stage of the game.

Pod
A small pill-shaped pod that grants a small amount of money and experience when opened. They can be opened for free.

Chest
A small standard chest that costs a modest amount of money to open. Usually contains a Common item(~79.2%), with a small chance to get an Uncommon item(~19.8%), and an even lower chance to get a Rare instead(~0.99%).

Large Chest
A larger chest with three heavy bars on top. Costs twice as much as a regular chest to unlock, but the item within is always Uncommon(80%) or Rare(20%).

Legendary Chest
An even larger golden chest that costs a lot of money to open, but always contains a Rare item. They are unique to the fourth level, Abyssal Depths. More than one can spawn, but there is always one in a tight cave in the middle of the map.

Cloaked Chest
A free version of a normal chest which is entirely invisible. Locating these generally requires the Radar Scanner. If one is found, opening it is free.

Rusted Lockbox
A unique chest that only spawns if a player is in possession of a Rusted Key at the start of the level. These are free to open, and the rarity of the item inside scales with the number of Rusted Keys held by all players. It is, however, always random, and a high amount of keys does not guarantee a better item. Only one will spawn, regardless of how many keys the players have or how many players have one.

Terminal
Offers a choice of three items; once any one item is purchased, the other two are locked off and inaccessible. One or more may be random items of a given rarity (indicated by a giant ? with a rarity-colored border). All items on offer are the same rarity. They can be the same item.

3D Printer
Converts a random held item into the specific item shown by the printer. Only takes items of the same rarity. Can be used an infinite number of times, limited only by the number of same-rarity items the player has to convert.

A printer that makes Rare items is called Mili-Tech Printer.

Newt Altar
Costs 1 Lunar Coin. If used before initiating the teleporter boss battle, it spawns a 'blue orb' that then turns into a Blue Portal upon completing the teleporter event. The portal leads to the Bazaar Between Time. The Bazaar sells four random Lunar items for 2 Coins each, and offers the possibility to "Reforge" random items of the same rarity for a specific Uncommon or Rare item. The Bazaar is also where players can unlock the Artificer for 10 Lunar Coins.

If used after the initial the battle, the orb won't spawn, but the coin is still spent.

Lunar Pod
Costs 1 Lunar Coin to open, and contains 1 random Lunar Item.

Shrine of Order
Costs 1 Lunar Coin to activate, single-use. Converts all currently-held items of a given rarity into a random single item of that rarity that the player currently holds. This means using one will not give the player any items they don't already have in their inventory.

This can be very strong (e.g. converting all white items into Soldier's Syringes for a huge boost to attack speed), but as the player may wish to have multiple different items of a specific rarity, like Fuel Cells and Ukuleles, using one is not always desirable.