Shrine

Shrines have a random chance to drop a random item. Each time you use it the price goes up.

Each consecutive use requires more money, regardless of success.

Shrines break after two successes. The Imp shrine counts each activation as a success for this purpose. [How about for the achievements?]

Money
Takes money.

The initial cost is less than the cost of opening a small chest in the current stage (two-thirds?).

Can appear in any stage except the last two.

Health
Health shrines can only be used before the teleporter is activated. Activation of the teleporter breaks all unbroken health shrines.

Absolute
An asymmetric statue of a female dancer on one leg.

Takes a certain amount of health, increasing with use. Breaks after two successes.

Appears in Damp Caverns and Hive Cluster.

Percentage
A tall symmetric statue of a woman with arms spread wide.

Takes [50%, 65%, 85%, 99%, 99%, ...] of your maximum health.

Always drops two identical items on success.

Appears in Temple of the Elders.

Imp Shrine
A small shrine with an imp(?) on top.

When imp shrines are activated, they will spawn five nonaggressive Tiny Imps, who will attempt to run away from the player. Killing all five in a certain time limit will drop an item. After playing the imp shrine twice it will break. If you do not kill all of the imps within the time limit, the imps are killed and you lose the item.

The cost starts at 80%(?) of the cost of a small chest in the current stage.

Does not appear in the final two stages.

Achievements
Fail a shrine 3 times in a row - Unlocks Paul's Goat Hoof

Pass a shrine 4 times in a row - Unlocks Snake Eyes

Shrine