Strategies

The following is a list of common strategies that will help improve your game. Some may be obvious, but their usefulness cannot be overstated.

Activating the Teleporter
Your primary goal in each area is to activate the teleporter, instead of killing mobs. While searching for it, ignore the enemies that spawn along the way, but try to memorize the location of chests (Explanation ahead). The sooner you activate the teleporter, the better it is for you; the game's difficulty increases as time passes and it is harder to pass through each area on higher difficulties. After you have activated the teleporter, clear the map of enemies and go back to collect any chest that you have enough funds to acquire. Keep in mind that the longer you spend collecting chests, the more difficult the game is.

Farming/Grinding
Another option of gameplay is to farm/grind. Farming/Grinding is a very time consuming and extensive, but significantly safer, way of completing a play-through, as it includes sitting in the same spot for a long period of time without activating the teleporter, killing any bosses that spawn. This is where kiting skills become most useful, due to the player constantly kiting monsters and bosses in the same spot. Typically, an effective way for a player to farm is to find an open and flat place making kiting an easier task, then to sit in this spot killing bosses that spawn and grabbing the items they drop whilst killing any monsters in the area.

However, when using this strategy it is highly recommended to possess the item, Warbanner, and for the player to start early in the playthrough. Warbanner will greatly increase the player's survivability and stats so long as they stay inside of the range of the banner, and starting early is most beneficial as the leveling up curve of the game will result in you laying down a minimal amount of banners later in the game.

Note: Attempting this strategy without this item can prove to be very, very difficult.

Other items that can assist are 56 Leaf Clover, which can speed up the process of acquiring items, and Captain's Brooch, giving you a free chest every time it's off cooldown.

Reaching Boar Beach allows the player to farm items from the infinitely spawning Toxic Beasts extremely easily.

Using Command Artifact
Being able to choose what you receive from chests is extremely useful. Getting massive stacks of a single item can be a very viable strategy, depending on the item.
 * Choosing the First Aid Kit every time a basic chest appears eventually lets you heal for more damage than you take, making health-conservation less of a hassle.
 * Choosing Infusion at the earliest opportunity will allow the player to more effectively build up health over the course of the game. This is especially important with Glass active.
 * Choosing the Barbed Wire at every opportunity will eventually create a forcefield of death around the character that will kill any enemy in a matter of a few seconds. However, it takes a very large number of them to make this an effective option - no less than triple digits.
 * Choosing Bustling Fungus as often as possible will eventually cause you to regenerate the entirety of your health bar in a single trigger, once you have 23 of them. However, going over that number will have no further benefit, as you don't get any benefit from the healing past your max health.

Kiting as a Ranged Character
Kiting is the act of running from your enemies while dealing damage. Kiting can also involve slowing your opponents so they cannot keep up with you, making the Prison Shackles useful for this strategy. Kiting works best for ranged characters.

Dealing damage while kiting differs from character to character, but the essential ideas remain the same. While running from mobs, a character should quickly turn in place to face his assailants and throw a few attacks at them when the character is a far enough distance away.

Keep in mind that a character can turn around in midair. This allows a character to jump while kiting, turn in midair, and fire before continuing to run. This is especially helpful on the Engineer character, as his attack will have a higher chance of hitting his oncoming targets.

Kiting as a Melee Character
While kiting best works with ranged classes, melee classes with invulnerability frames or a movement speed ability and point blank attacks can kite rather effectively. These include the Bandit's and ; the Mercenary's, , and ; HAN-D's  and ; and the Miner's ,  and.

This method of kiting is a little counter-intuitive. Instead of running away from the enemy mob, the character should run towards it. The character should then use their point blank attacks before using their movement ability to run away. This is best seen on a case by case basis.

Bandit:
The Bandit should use his prior to combat and enter into the enemy mobs before using his. This will stun the mobs and allow the Bandit to make a hasty getaway. Keep in mind that successful kills will allow him to repeat this process indefinitely.

Mercenary:
The Mercenary should charge into battle with and follow up with a  through the enemy. After the first, he may use to deal additional damage before using  two more times through the enemy and finishing with an. This deals an incredible amount of damage, but if the enemy isn't dead, the mercenary can easily retreat. Note that if a truly hasty getaway is needed, the third can be used away from the enemy to get a head start on running.

HAN-D:
HAN-D's method is a little different as it can sustain itself fairly well using its ability. However, kiting can be necessary with a large number of powerful mobs. HAN-D should, run into the enemy mobs, and use before laying on the. Hitting the mobs with after  will allow HAN-D more time in, which lets it keep its movement speed for running away.

Miner:
The Miner can easily charge up a to dash through a group of enemies, and then  out of the group. This also leaves a window where damage can be output via whilst the enemies are stunned, whilst still leaving the Miner out of range of their attacks. This tactic usually reduces enemies to quite low health, where they can be finished off with a if they approach the Miner. When trying to escape a large crowd or powerful enemies, can be used to stun them, and a uncharged  can be used to add extra distance.

Acrid:
Acrid has a lot of options because it has good ranged attacks combined with a melee attack. should be spammed every time it is up as it is an easy skill to land and provides a large portion of its damage. Acrid excels in killing large mobs by spreading across the ground and fighting over it. is a great skill to keep the mob over your or just to hurt monsters while keeping your distance. The best way to utilize is to jump back and forth passing over enemies while using the skill in the air. Combining these tactics is what makes Acrid such a versatile character to choose.

Infusion in Boar Beach
If you make it to Boar Beach with Infusions then it is possible to easily farm health from boarlits, which are relatively low-health for their position in the game. If you avoid killing the Toxic Beast, then boarlits will continue to spawn, and situating yourself at the top of the area will allow you to kill any boarlit that spawns up there with relative ease and with little risk.(of rain)