Item (Risk of Rain)

Items are randomized collectibles that spawn over the course of the game. There is no limit to how many items the player can hold at once. Each item has a colored border around them that indicates their rarity: 1 - only found by killing boss enemies
 * White (common)
 * Green (uncommon)
 * Red (rare)
 * Yellow (boss items)1
 * Orange (usable items)2
 * Purple (special items)

2 - although usable items technically have their own rarity as dictated by their border, they actually have individual drop rates (for example, a Captain's Brooch has a lower likelyhood of dropping than a Foreign Fruit)

Items can be found inside Chests, Shops and Roulette Chambers. Large Containers also have a chance (albeit small) to have an item inside them instead of the standard health, gold and experience. Shrines (both the gold and health variants) can also give the player items, however this is not guaranteed. Boss enemies will always drop an item when killed, and four of the Bosses have a chance of dropping an item that is unique to them.

Passive Items
The majority of the items in this game are equipped passively and are always active. They can be stacked and do not appear to have a stacking limit, however some seem to have reduced effects when stacked (for example, any additional Monster Teeth will have their effects halved); further testing is required to determine how much each item is affected. Do note, however, that unless otherwise stated, collecting multiples of the same item with an effect that has a chance of activating will not increase the chances of the effect being triggered (look at Ifrit's Horn in the tables below for an example).

There are three main categories that these items fall into: Offensive, Defensive and Other.

Offensive
These are the items that ultimately increase your damage output in some way. They do this by adding Crowd Control effects (like stuns and slows) or bonus damage to the player's character or their attacks.

Defensive
These are the items that increase the player's survivability. They do this by either increasing the player's health and armor stats or by increasing their health regeneration in some way. Do keep in mind that items that increase health will only do so up to a value of 9999.

Other
These are the items that don't directly affect the player's stats and/or attacks; nevertheless, they're still highly beneficial to the player in some way.