Talk:Captain/@comment-41.193.165.173-20200812125550/@comment-24.22.122.55-20200816191621

As someone who's been playing Captain on Rainstorm a lot;

The Taser is meant to lock down an enemy while you focus on others. The stun is very long, but if the target takes more than 10% of their max HP in damage, the stun is cancelled. Its a fine ability, but I have a hard time finding a good place for its intended use, so it might not be the most relevant. However, it can also be used to cancel his M1 reload animation if you do not have attack speed built, which is what I use it for early game - M1-M2-M1 is a pretty vicious spike of damage on the early bosses. Backup Mags can extend this even further.

As to your second point, I agree that it just feels bad to have your abilities denied to you. It feels bad to play, even if it makes logical sense. However, I strongly disagree that Captain is weak with just the M1 and M2 - the M1 is an incredibly powerful ability even with minimal investment. I don't think a god run is necessary to keep up with the enemies if you're keeping a good pace.

On the topic of god runs, I'd highly recommend just taking 2 Hack Beacons if you've unlocked them (via Worth Every Penny) - they are genuinely the most powerful ability the Captain has access to, and I'd say arguably the best ability in the game period - being able to ignore your eco is probably the single reason I've been able to so consistently succeed on this character, despite his item dependency.