The portal can spawn in two ways:
- Spending a Lunar Coin at a Newt Altar. This must be done before the teleporter is activated, or else the Lunar Coin will be wasted and the portal will not appear.
- Having it spawn naturally on stage creation. There's an initial 25% chance for a stage to spawn a portal. This chance gets lower and lower as more portals are spawned through either method.
Regardless of the method the portal opens, the text "A blue orb appears" will notify players a portal will spawn once the teleporter event is completed.
This stage serves as the shop in Risk of Rain 2. Lunar items may be purchased here with Lunar Coins and regular items may be exchanged for better ones in the two crucibles. The time and difficulty-meter do not progress while the player is still in this map as of Build ID #3731106 released April 16th 2019.
The Merchant offers a random selection of Lunar, uncommon and rare items. Lunar items can only be purchased once. However, the Uncommon and Rare trade-in crucibles can be activated an unlimited amount of times, provided the player has the requisite amount of items to trade in.
- Possible Lunar Item Spawns:
The trade-in crucibles can spawn any items from the uncommon or rare pool, provided that, if in singleplayer, the player has previously obtained or cleared the requisite item's challenge, or if in multiplayer, that someone in the party has previously obtained or cleared the requisite item's challenge.
Right beside the Merchant is a crystal holding the Artificer inside. This crystal only appears if any player has not unlocked the character. For 10 Lunar Coins, the character can be unlocked and the Challenge "Pause" completed.
Next to the crucibles are two portals (Lunar Seers) that the player can pay 3 Lunar Coins to select the next stage. The stage choices are relative to what level is next. IE: if the previous stage was Rally Point Delta, the choices will be the Abyssal Depths or Siren's Call. In all levels however it is possible to encounter a portal to another hidden realm, The Gilded Coast. The exact percentage is unknown, but the chance of it appearing is rare.
The Merchant Edit
The Merchant watches the player in the shop. It can be attacked, but if the players cannot kill the Merchant extremely quickly, they will be teleported to the portal area, and the shop will be sealed off. The Merchant has scaling hp based on game difficulty. Currently, killing the shopkeeper does not affect the game, and the Merchant will be in the shop the next time it is visited.If the Merchant is killed and the killer had a Happiest Mask, an immobile ghost may spawn.
Environment Log Edit
The Environmental Log Entry can be found between two support arcs far below the Blue Portal platform and can be accessed by jumping down the rift and landing on the support arcs.
Null Portal Edit
On the other end across from the Bazaar entrance and down the pit, there is a chasm with a red Null Portal. That portal links to a challenge hidden realm called The Void Fields. This location is linked to unlocking the ...To Be Left Alone challenge and obtaining Acrid as a playable survivor. This portal can be accessed only once per run and completing its objective guarantees 4 common items, 4 uncommon items and one legendary item.
Portal Spawn Chance Math Edit
The chance for a blue portal to spawn in a stage is 0.25/(blue portals opened + 1).