Damage per second (DPS) is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games (MMORPG) and is a key aspect of theorycraft. In this circumstance, "Damage" is a scalar quantity that is applied to an in-game opponent, until that opponent's capacity for absorbing damage is exceeded and the opponent is defeated. Therefore the higher the DPS value, the less time it takes to defeat an opponent.
The term can also be used as a verb - to "DPS" an opponent is to inflict the maximum damage possible in the shortest time or as a noun, to describe a class which has a particularly high DPS, though this usage is debatable, with "DD" (Damage Dealer) an acceptable alternative.[1]
The term "DPS race" refers to having two opponents attempting to defeat each other by having a higher DPS than their opponent, thus, whoever deals more damage faster wins.
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