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{{CharacterRoR2
{{Character
 
 
| Name = Mercenary
 
| Name = Mercenary
 
| Description =
 
| Description =
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| FirstReleased =
 
| FirstReleased =
 
| DrizzleHP = <!-- Optional -->
 
| DrizzleHP = <!-- Optional -->
| BaseHP = 140
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| BaseHP = 110
| HealthPerLevel = 42
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| HealthPerLevel = 33
| Armor = <!-- Optional -->
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| Armor = 20
 
| ArmorPerLevel =
 
| ArmorPerLevel =
 
| MoveSpeed = 7 m/s
 
| MoveSpeed = 7 m/s
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| BaseDamage = 12
 
| BaseDamage = 12
 
| DamagePerLevel = 2.4
 
| DamagePerLevel = 2.4
| BaseRegen =
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| BaseRegen = 1 hp/s
 
| DrizzleBaseRegen = <!-- Optional -->
 
| DrizzleBaseRegen = <!-- Optional -->
| RegenPerLevel =
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| RegenPerLevel = 0.5
 
| CriticalChance = <!-- Optional -->
 
| CriticalChance = <!-- Optional -->
 
| JumpHeight = <!-- Optional -->
 
| JumpHeight = <!-- Optional -->
 
}}
 
}}
The '''Mercenary''' is a returning [[Characters (RoR2)|character]] in ''[[Risk of Rain 2]]''. He's a high-skill, high-mobility melee character who can have difficulties dealing with large groups of flying, ranged enemies.
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The '''Mercenary''' is a returning [[Characters (RoR2)|character]] in ''[[Risk of Rain 2]]''.
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The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.
   
 
== Abilities ==
 
== Abilities ==
 
{| class="article-table"
 
{| class="article-table"
|'''{{Color|#6CD1EA|Cybernetic Enhancements}}'''[[File:Double Jump.jpg|centre|thumb|58x58px]]
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|'''{{Color|#6CD1EA|Cybernetic Enhancements}}'''
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[[File:Double Jump.jpg|centre|thumb|58x58px]]
|The Mercenary can ''jump twice''.
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|The Mercenary can ''jump twice.''
 
|-
 
|-
|'''{{Color|#6CD1EA|Laser Sword}}'''[[File:Slash.jpg|centre|thumb|56x56px]]
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|'''{{Color|#6CD1EA|Laser Sword}}'''
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[[File:Slash.jpg|centre|thumb|56x56px]]
|Slice in front for '''130% damage'''. Every 3rd hit strikes in a greater area for '''300% damage.'''
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|Slice in front for '''130% damage'''. Every 3rd hit strikes in a greater area for '''130% damage. 3rd hit''' applies the ''''Exposed'''<nowiki/>' debuff.
 
|-
 
|-
|'''{{Color|#6CD1EA|Whirlwind}}'''[[File:Spin to win.jpg|centre|thumb|56x56px]]
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|'''{{Color|#6CD1EA|Whirlwind}}'''
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[[File:Spin to win.jpg|centre|thumb|56x56px]]
 
|Quickly slice horizontally twice, dealing '''2x200% damage'''. If airborne, slice vertically instead.
 
|Quickly slice horizontally twice, dealing '''2x200% damage'''. If airborne, slice vertically instead.
 
|-
 
|-
|'''{{Color|#6CD1EA|Blinding Assault}}'''[[File:Dash.jpg|centre|thumb|57x57px]]
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|*☆Secondary Skill: '''{{Color|#6CD1EA|Rising Thunder}}'''[[File:Risk_of_Rain_2_6Uss93ih3m.png|thumb|left|56px]]
|Dash forward, stunning enemies for '''200% damage'''. If you hit an enemy, '''you can dash again''', up to '''3''' total.
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|Unleash a slicing uppercut, dealing '''450% damage''' and sending you airborne.
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(Unlocked by Mercenary: Demon of the Skies.)
 
|-
 
|-
|'''{{Color|#6CD1EA|Eviscerate}}'''[[File:Jugg Ult.jpg|centre|thumb|56x56px]]
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|'''{{Color|#6CD1EA|Blinding Assault}}'''
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[[File:Dash.jpg|centre|thumb|57x57px]]
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|Dash forward, '''stunning''' enemies for '''300% damage'''. If you hit an enemy, '''you can dash again''', up to '''3''' total.
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|-
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|'''{{Color|#6CD1EA|Eviscerate}}'''
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[[File:Jugg Ult.jpg|centre|thumb|56x56px]]
 
|Target the nearest enemy, attacking them for '''110% damage''' repeatedly. ''You cannot be hit for the duration.''
 
|Target the nearest enemy, attacking them for '''110% damage''' repeatedly. ''You cannot be hit for the duration.''
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|-
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|*☆Secondary Skill: {{Color|#6CD1EA|Slicing Winds}}'''[[File:Merc ult 2.PNG|centre|thumb|59x59px]]
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|Fire a wind of blades that attack up to 3 enemies for '''8x100% damage'''. '''Last hit '''applies the ''''Exposed'''<nowiki/>' debuff. (Unlocked by [[Challenges|Mercenary: Ethereal]])
 
|}
 
|}
   
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* As before, '''{{Color|#6CD1EA|Whirlwind}}''' has a short cooldown and can be used as another jump. Great for staying airborne whilst fighting larger bosses.
 
* As before, '''{{Color|#6CD1EA|Whirlwind}}''' has a short cooldown and can be used as another jump. Great for staying airborne whilst fighting larger bosses.
 
* '''{{Color|#6CD1EA|Blinding Assault}}''' dashes in the exact direction the player aims, so it can be used to dash up to attack airborne targets. It's the Mercenary's most reliable way to engage flying opponents without using Eviscerate.
 
* '''{{Color|#6CD1EA|Blinding Assault}}''' dashes in the exact direction the player aims, so it can be used to dash up to attack airborne targets. It's the Mercenary's most reliable way to engage flying opponents without using Eviscerate.
** The Mercenary can also use their second jump to cancel fall damage that they might otherwise incur from using '''{{Color|#6CD1EA|Blinding Assault}}''' to get too high up.
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** The Mercenary can also use his second jump to cancel fall damage that he might otherwise incur from using '''{{Color|#6CD1EA|Blinding Assault}}''' to get too high up.
 
** Some flying enemies are large enough to stand on, most notably the [[Wandering Vagrant (Risk of Rain 2)|Wandering Vagrant]]. They allow the Mercenary to regain their jumps mid-air.
 
** Some flying enemies are large enough to stand on, most notably the [[Wandering Vagrant (Risk of Rain 2)|Wandering Vagrant]]. They allow the Mercenary to regain their jumps mid-air.
* As in classic Risk of Rain, '''{{Color|#6CD1EA|Eviscerate's}}''' invulnerability whilst attacking is one of its greatest strengths. By managing all their abilities carefully, the Mercenary can be almost untouchable even when surrounded by swarms of enemies.
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* As in classic Risk of Rain, '''{{Color|#6CD1EA|Eviscerate's}}''' invulnerability whilst attacking is one of its greatest strengths. By managing all his abilities carefully, the Mercenary can be almost untouchable even when surrounded by swarms of enemies.
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* Using '''{{Color|#6CD1EA|Whirlwind}}''' on a steep slope can send Mercenary flying upwards. This can be used to scout for items or chests, or can be paired with [https://riskofrain.fandom.com/wiki/H3AD-5T_v2 H3AD-5T v2], using the height gained to deal substantial damage to enemies. Care should be taken to not take fall damage on landing.
 
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* If '''{{Color|#6CD1EA|Blinding Assault}}''' is used in combination with a lot of movement speed items, the player can slam flying enemies into walls, dealing heavy damage. This applies to ALL flying enemies, including airborne bosses.
== Trivia ==
 
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* To unlock '''{{Color|#6CD1EA|Rising Thunder}}''', you cannot touch the ground for 30 seconds.
* The mercenary has multiple traits associated with samurai. Some are obvious, such as his katana-esque laser blade, some more subtle, such as the shoulder guards(sode) and the shoes(kogake).
 
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* '''{{Color|#6CD1EA|Rising Thunder}}''' can slash enemies that are still a bit underneath the Mercenary.
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* '''{{Color|#6CD1EA|Rising Thunder}}''' can be used to knock smaller enemies into ceilings for extra damage.
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* To unlock '''{{Color|#6CD1EA|Slicing Winds}}''', you have to complete a Prismatic Trial without falling below 100% health.
 
[[es:Mercenary (Risk of Rain 2)]]
 
[[es:Mercenary (Risk of Rain 2)]]
 
[[Category:Risk of Rain 2 Characters]]
 
[[Category:Risk of Rain 2 Characters]]
 
[[Category:Risk of Rain 2]]
 
[[Category:Risk of Rain 2]]
  +
[[Category:Characters]]

Revision as of 06:07, 26 August 2020

The Mercenary is a returning character in Risk of Rain 2.

The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.

Abilities 

Cybernetic Enhancements
Double Jump
The Mercenary can jump twice.
Laser Sword
Slash
Slice in front for 130% damage. Every 3rd hit strikes in a greater area for 130% damage. 3rd hit applies the 'Exposed' debuff.
Whirlwind
Spin to win
Quickly slice horizontally twice, dealing 2x200% damage. If airborne, slice vertically instead.
*☆Secondary Skill: Rising Thunder
Risk of Rain 2 6Uss93ih3m
Unleash a slicing uppercut, dealing 450% damage and sending you airborne.

(Unlocked by Mercenary: Demon of the Skies.)

Blinding Assault
Dash
Dash forward, stunning enemies for 300% damage. If you hit an enemy, you can dash again, up to 3 total.
Eviscerate
Jugg Ult
Target the nearest enemy, attacking them for 110% damage repeatedly. You cannot be hit for the duration.
*☆Secondary Skill: Slicing Winds
Merc ult 2
Fire a wind of blades that attack up to 3 enemies for 8x100% damage. Last hit applies the 'Exposed' debuff. (Unlocked by Mercenary: Ethereal)

Notes

  • Laser Sword can be swung while sprinting and while using any of Mercenary's abilities without resetting the three-strike cycle. It pairs seamlessly with Whirlwind, but is impractical to attempt to use in any particular accordance with Blinding Assault or Eviscerate due to the restrictive timings.
    • The cycle does reset if manually stopped, meaning that a third strike cannot be "stored" by only swinging twice, it can only be executed as a part of the three-strike combo. However, the two preceding swings need not hit anything in order to output the greater third strike, allowing for the two strikes to be cycled preemptively while approaching an enemy so that the greater third strike can be front-loaded upon engagement. This tactic is particularly useful in early game where there's a lot of running around with base movement speed, especially because using it doesn't slow the player down.
    • It should be noted that while cycling Laser Sword doesn't interrupt sprinting, all of Mercenary's other abilities do, though sprinting can be manually resumed once the animations are complete.
  • Laser Sword combos are not interrupted by non-Primary skills, sprinting, or jumping, allowing it to slash simultaneously while using WhirlwindBlinding Assault, and Eviscerate. A Laser Sword combo will, however, only start when the player is not in the middle of using another skill.
  • As before, Whirlwind has a short cooldown and can be used as another jump. Great for staying airborne whilst fighting larger bosses.
  • Blinding Assault dashes in the exact direction the player aims, so it can be used to dash up to attack airborne targets. It's the Mercenary's most reliable way to engage flying opponents without using Eviscerate.
    • The Mercenary can also use his second jump to cancel fall damage that he might otherwise incur from using Blinding Assault to get too high up.
    • Some flying enemies are large enough to stand on, most notably the Wandering Vagrant. They allow the Mercenary to regain their jumps mid-air.
  • As in classic Risk of Rain, Eviscerate's invulnerability whilst attacking is one of its greatest strengths. By managing all his abilities carefully, the Mercenary can be almost untouchable even when surrounded by swarms of enemies.
  • Using Whirlwind on a steep slope can send Mercenary flying upwards. This can be used to scout for items or chests, or can be paired with H3AD-5T v2, using the height gained to deal substantial damage to enemies. Care should be taken to not take fall damage on landing.
  • If Blinding Assault is used in combination with a lot of movement speed items, the player can slam flying enemies into walls, dealing heavy damage. This applies to ALL flying enemies, including airborne bosses.
  • To unlock Rising Thunder, you cannot touch the ground for 30 seconds.
  • Rising Thunder can slash enemies that are still a bit underneath the Mercenary.
  • Rising Thunder can be used to knock smaller enemies into ceilings for extra damage.
  • To unlock Slicing Winds, you have to complete a Prismatic Trial without falling below 100% health.