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Raise a Floppa - The Loop
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The game Risk of Rain 2 has the following Monsters:
Enemies[]
Icon | Name | Health | Damage |
---|---|---|---|
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Lesser Wisp | 35 (+10.5 per level) | 4 (+0.8 per level) |
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Jellyfish | 60 (+18 per level) | 5 (+1 per level) |
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Beetle | 80 (+24 per level) | 12 (+2.4 per level) |
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Lemurian | 80 (+24 per level) | 12 (+2.4 per level) |
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Hermit Crab | 100 (+30 per level) | 4 (+0.8 per level) |
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Clay Templar | 700(+210 per level) | 16(+3.2 per level) |
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Imp | 200 (+60 per level) | 10 (+2 per level) |
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Brass Contraption | 300 (+90 per level) | 10 (+2 per level) |
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Stone Golem | 480 (+144 per level) | 20 (+4 per level) |
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Beetle Guard | 600 (+180 per level) | 12 (+2.4 per level) |
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Bighorn Bison | 600 (+180 per level) | 12 (+2.4 per level) |
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Greater Wisp | 750 (+225 per level) | 15 (+3 per level) |
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Elder Lemurian | 900 (+270 per level) | 16 (+3.3 per level) |
Parents |
Bosses[]
Icon | Name | Health | Damage |
---|---|---|---|
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Beetle Queen | 2100 (+630 per level) | 25 (+5 per level) |
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Clay Dunestrider | 2100 (+630 per level) | 20 (+4 per level) |
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Stone Titan | 2100 (+630 per level) | 40 (+8 per level) |
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Grovetender | 2800(+840 per level) | 23(+4.6 per level) |
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Mithrix | 1000(+300 per level) | 16(+3.2 per level) |
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Aurelionite | 2100 (+630 per level) | 40 (+8 per level) |
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Wandering Vagrant | 2100 (+630 per level) | 6.5 (+1.3 per level) |
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Magma Worm | 2400 (+720 per level) | 10 (+2 per level) |
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Imp Overlord | 2800 (+840 per level) | 16 (+3.2 per level) |
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Overloading Worm | 12000 (+3600 per level) | 50 (+10 per level) |
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Alloy Worship Unit | 2500 (+750 per level) |
15 (+3 per level) |
- | Horde of Many | - | - |
Elites[]
All enemies have a chance to spawn as elite variants. The chance grows as the difficulty increases. There are currently five different elites:
- The Blazing elites leave behind a trail of fire and ignite players on hit. They have a red tint and sport two curved black horns on their head.
- The Glacial elites slow the player they hit, and explode after death, freezing the player solid for 1.5 seconds. They are tinted a cold white and have two icicle-like horns on their head.
- The Overloading elites stick a shock-sphere to players they hit, and onto the ground. These spheres detonate after a short period, damaging all nearby players. They also have half their health consisting of a regenerative shield. They are colored an electric blue.
- The Malachite elites restrict healing of players they hit and leave damaging fields on the ground.
- Celestine elites project an aura that renders all enemies including bosses inside of it invisible.
All elites have a significantly higher amount of health than their standard counterparts.
Risk of Rain 2 |
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Challenges · Characters · Enemies & Bosses · Equipment · Items |