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The game Risk of Rain 2 has the following Monsters:

Enemies Edit

Icon Name Health Damage
LesserWhisp
Lesser Wisp 35 (+10.5 per level) 4 (+0.8 per level)
Jellyfish
Jellyfish 60 (+18 per level) 5 (+1 per level)
Beetle
Beetle 80 (+24 per level) 12 (+2.4 per level)
Lemurian
Lemurian 80 (+24 per level) 12 (+2.4 per level)
HermitCrab
Hermit Crab 100 (+30 per level) 4 (+0.8 per level)
Clay Templar 700(+210 per level) 16(+3.2 per level)
Imp
Imp 200 (+60 per level) 10 (+2 per level)
BrassContraption
Brass Contraption 300 (+90 per level) 10 (+2 per level)
StoneGolem
Stone Golem 480 (+144 per level) 20 (+4 per level)
BeetleGuardian
Beetle Guard 600 (+180 per level) 12 (+2.4 per level)
BighornBison
Bighorn Bison 600 (+180 per level) 12 (+2.4 per level)
GreaterWhisp
Greater Wisp 750 (+225 per level) 15 (+3 per level)
ElderLemurian
Elder Lemurian 900 (+270 per level) 16 (+3.2 per level)

Bosses Edit

Icon Name Health Damage
BeetleQueen
Beetle Queen 2100 (+630 per level) 25 (+5 per level)
Clay dustrider
Clay Dunestrider 2100 (+630 per level) 20 (+4 per level)
StoneTitan
Stone Titan 2100 (+630 per level) 40 (+8 per level)
Grovetender
Grovetender 2800(+840 per level) 23(+4.6 per level)
Aurelionite
Aurelionite 2100 (+630 per level) 40 (+8 per level)
WanderingVagrant
Wandering Vagrant 2100 (+630 per level) 6.5 (+1.3 per level)
MagmaWorm
Magma Worm 2400 (+720 per level) 10 (+2 per level)
ImpOverlord
Imp Overlord 2800 (+840 per level) 16 (+3.2 per level)
Overloading magma worm
Overloading Worm 12000 (+3600 per level) 50 (+10 per level)

Elites Edit

All enemies have a chance to spawn as elite variants. The chance grows as the difficulty increases. There are currently five different elites:

  • The Blazing elites leave behind a trail of fire and ignite players on hit. They have a red tint and sport two curved black horns on their head.
  • The Glacial elites slow the player they hit, and explode after death, freezing the player solid for 1.5 seconds. They are tinted a cold white and have two icicle-like horns on their head.
  • The Overloading elites stick a shock-sphere to players they hit, and onto the ground. These spheres detonate after a short period, damaging all nearby players. They also have half their health consisting of a regenerative shield. They are colored an electric blue.
  • The Malachite elites restrict healing of players they hit and leave damaging fields on the ground.
  • Celestine elites project an aura that renders all enemies including bosses inside of it invisible.

All elites have a significantly higher amount of health than their standard counterparts.


Risk of Rain 2
Challenges · Characters · Enemies & Bosses · Equipment · Items
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