Sand Crab
Sand Crab Portrait
Sand Crab Animation
Base Statistics
Health 300 HP
Damage 34 points
Speed 14 mph
Combat Notes
Type Monster
Movement Ground
Attack Melee
Jump Unable
Teleport Unable

Field Notes

Field Notes:  A few hours after my crash, I finally decided to investigate the nearby area. As I moved past a particularily large mound of sand, it began to shift and roar. From it erupted a giant crab-like beast, standing above me at 10' with claws the size of a small man. The giant crab moves surprisingly fast for its size; the foilage growing on its back indicates that they stay still for long periods of time. This crab is either extremely patient or hibernates regularly.

After exhausting my supplies in taking it down, I salvaged what meat I could. Very chewy, but not unpleasant. Looking across the beach, I spot many similar mounds of sand. I must keep moving; daylight is coming.

Behavior Edit

The Sand Crab will be one of the first enemies you encounter if you start on the Dried Lake. They function very similar to Golems' and will approach you somewhat slowly, then pause for a moment only to make an attempt to crush you with massive claws. This deals a fairly large amount of damage. Their high health will make them a nuisance to engage early on.

Tactics Edit

  • They're slow enough to outrun. Keep your distance and turn around occasionally to attack back.
  • When they pause to attack, you can interrupt them with certain moves like stuns, and other basic attacks like the Loader's Knuckleboom, or HAN-D's HURT. This allows you to stun-lock them and defeat even large groups without taking damage.
  • Since they can't jump and need to be practically on top of you to attack, they can be beaten simply by being on a higher elevation or by shooting them from across a gap.
  • Sand Crabs do quite a lot of damage, so avoid standing still as much as possible near them.